Hats off to the creators and administrators of this site for smartly coming up with a way to trade 3D assets.
Friends, thanks to these fine folks, this is essentially a Monopoly-style hangout and pastime.
Sure, the in-game currency might be worthless outside this realm, but I'm deeply grateful to those who add real excitement to this fun by spending actual money—even if it doesn't always fulfill my real-life requests and is merely a pleasant illusion, much like being in GTA.
However, aside from the game itself, what really stands out is the togetherness. The conversations that spark here come in all shapes and sizes, and they are incredibly valuable—and surprisingly useful, even outside the game.
Every issue I have with G9, stems from Grafts and Morphs.
I tried, I tried to like it. I've gone back multiple times just because how beautiful some of the models really look, but it's just... garbage.
My latest trial had me taking one of those newer characters and trying to age them up a little, adding some crows feet, laugh lines, age lines. Lots of HD morphs to the face. Then I went and worked on the hands, adding the HD morphs there, then the knees, and when I went to add morphs to the stomach, the belly button was now inverted and inside out. How... how the hell do HD morphs that have nothing to do with the navel... fuck up the navel? And it wasn't like it was one single morph. There were dozens of them, each adjusting the navel minutely while also adjusting the face, the hands, or wherever it was supposed to adjust.
This was just another problem in a long list of problems with G9. Shapes, Morphs, anything that isn't the model AS IS, can screw up the asset in the dumbest ways.
Hello, I found a lot of products have unusually large .obj files. For example, some hair characters have .obj files that on average are somewhere in the region of 3mb, so when one is 12mb I started wondering 'why!'. I tried to use online decimators to reduce the size to something that could open more easily. The results were not consistant. I tried Wings3D, this took forever. Then I found an easy way. Open the .obj file in UV mapper pro by Steve Cox. You see a series of oblong shapes which is the main hair. Select half of one of the oblongs VERTICALLY. Delete the selected half. Select the remaining half, stretch it back into the oblong's original shape. Do this to all the oblongs, not the scalp shape. Save as a copy. I then opened it in Poser and checked that the Trans maps still fitted, Otherwise it's easy to adjust them in Photoshop. This took me 5 minutes. It reduced a file from 7mb to 2mb. What I did then was open it in Poser 6. Made the entire obj file 'neck''. Used 'Wet Hair' by Michelle as a donor in Setup to create a figure/character. Then edited the material groups in CR2 editor. Bingo. Perfect neck joint. Then used Poser magnets to make simple morphs. I converted 6 hairs from here in less than an hour that were all multiple boned, multiple texture groups, higher versions into characters I can use in lower versions of Poser. I chose ps_ac2323_WetHair as the donor because it has a perfect bone system.
My apologies if this isn't very clear. The technique of 'slicing' in UV mapper is very easy, I used a Hair character just as an example.
A lot simply do not get the eyes right imo. I use G9 but my pet peeves from both a technical standpoint (a lot of PA's literally have characters that do not match the socket to the eyes and they have this very floaty feel to them) as well as an artistic one (G8/3 had a lot more stylized eyes shapes that tended to just be prettier and less bloaty looking, way more 'models' like figures that have like sharper definitions on the face).
Also, people are lazy. They just went with this androgynous face for waaay too many characters. It works sometimes but it should be used less. Another opinion I have, is that as stated above they take inspiration from reality and add the Tumblr-esque woke slap to the humans they sculpt. This generation can get you characters that are on par and that surpass every generation that came before it facially. But it requires more skill and dedication. Those are my 2 cents.
Last time I checked humans came in all shapes and sizes.
Just sayin'
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Not to mention that I can't remember ever being visited by the "Anatomical-Elements-Fairy" on my 18th birthday.
On the contrary. I'm pretty sure I was "complete and fully functional" (HeHe) right from the get go.
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Well, these hysterical antics will soon be history, anyway. as local, uncensored AI picture generation is already available and constantly improved.
Isn't technology wonderful?
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“Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience.”
I like G8 better because it's split between males and females. G9 starts with a male body, so once you apply a body morph of a female character, you can't apply another one on top of it or it gets really weird. With G8, you start with a female body and you can aplly and undo several different bodies. Sometimes more than one to get a really nice combination. But there's always an oddball here and there that makes a character look ridiculous and wont play nice. My problem with Daz period is people do not put their characters in the right category and it takes forever to expand all the sub folders just to find something that should be in "Characters" instead of way down the chain somewhere like Materials, or Shapes. It can be a free for all and make the library tree really messy. As far as celebrity look alikes go, my favorites are from HID3D. Very good quality. Some of them are spot on. A few have very minor issues but HID has a good track record. I love the Eva Mendes model, but even I had to tweak some face geometry to make it more correct.
OMG speaking of twists on celebrity names, there's a Cardi B character model somewhere and the name of it is Bardi C!
If you don't see any HFS morphs coming up when you search (Inside DS), check if the morphs are in the right place - my HFS morphs are located (physically!)
Hello,
I have a problem with my Genesis 8 and 8.1. When I select a pose, this is what happens to the shoulders, and if I modify it with shapes, it's even worse.
Do you know what the problem might be? Thank you.
Thanks for the reference. Not this specific problem but Ive had some issues dialing in breast for G9. Even with a ton of morphs I got better shapes with G8. My experimentation is on hold for the moment. If you find a fix, please share.
@otero33
Actually, I’ve often found myself thinking the same thing - that Pendragon mixes original morphs. I even noticed what seemed like Bluejaunte morphs in his one latest character. However, that doesn't change the fact that I still like certain body shapes he puts out. To be honest, I only have fewer than ten of his bodies saved that I actually like, and even fewer head morphs. I’ve also kept only a small selection of textures in a category that works for me.
Regarding the main topic - even if he’s churning them out in bulk, I still occasionally come across interesting gems that I like, even if it's just a specific body morph.
I'm not looking anything in particular, just want to make a honorable vendor list, from the vendors that ACTUALLY WORK ON G9 BODIES, not just some C/P generic stuff.
(Caps Lock is because they read this too)
So - size, shape, ethnicity, morphs, effort, details, textures... All the things that matter.
Just share your fav vendors, elaborate a bit and we can put them on the list for a quick quality search.
I can agree with you on most of the vendors you've mentioned except Emrys. I just can't find his distinctive style, maybe because of his (too many) collabs with other artists and vendors and adopting their style in his figure, and then a collab with another vendor, adopting his style in his next product and so on...
By the way, I believe that he's not active anymore.
But, that's just me.
Thanks for sharing these vendors, I'll add them to the list.
[EDIT 1] About my preferences: "I'm using DAZ as a side tool for model animation in Blender. And because I'm not doing NSFW work, body is not that important to me but matters a lot when applying clothes.
What matters to me the most is high-poly mesh, different shapes, sizes, ethnicities and great looking textures.
I just need to: load model -> apply MATs -> export to Blender -> animate.
Not to mess around a lot with morphs and tweaks."
[EDIT 2} You can fill Cressida (and Veira) requests, if you want, HERE and HERE when you get back, I've just posted the requests now. Don't have them, strange... 🙂
@morganascot Focus on finding one or two characters you really like for Genesis 8.1 and Genesis 9, and start with those.
Genesis 9 can use all the Genesis 8 wardrobe, and you’ll likely enjoy whichever figure you choose, whether it’s 8 or 9. A good approach is to begin with one of the more popular characters.
After using Genesis 8, you may start noticing some of the issues people often mention about Genesis 9, but they shouldn’t take away from your overall experience.
In my opinion, Genesis 9 paired with certain products like Natural Movements can be excellent. Genesis 8 tends to handle body shapes a bit better, though that doesn’t mean Genesis 9 falls short. On the other hand, Genesis 9 generally offers more advanced facial detail.
Also, a user recently uploaded a video for Genesis 9 users recommending some good starter characters.
I'm using DAZ as a side tool for model animation in Blender. And because I'm not doing NSFW work, body is more or less not that important to me.
What matters to me is high-poly mesh, different shapes, sizes, ethnicities and great looking textures.
Most of the G9 vendors nowadays makes robots - same in size, facial structure, so-so in textures.
But for me, G9 provides exactly the high-poly mesh that I need in Blender, so it's my first choice.
I just want and need to: load model -> apply MATs -> export to Blender -> animate.
Not to mess around a lot with morphs and tweaks.
G8 is good and with a lot of possibilities, but also with a lower poly count. I use G8 for NPCs and even decimate them.
For example - MSO, as one of the top PA on DAZ - I have none of his models except DO ones. If you have one, you have them all. Just a few facial tweaks and new model is there.
But, I still collect his models, tho 🙂
I see that he's trying something new with teen and male models, we'll see how that goes.
@otero33 @choppinwood @flanker @maddy Sorry for the wait, I have updated all the links, and please tell any others interested the same too! Use the updated links, I have removed the files from the original links. Unless there's a way to edit the requests themselves, I am using the "Add new links" button, so copy and paste the new link and not click on the "Download" button, unless I am missing something to enable directly changing the "Download" button.
@ramabay Thank you so much for the help! I appreciate it. Like you said, I did stick to Phase 1, since I am only exporting the shapes, so all of that worked out!
@jonezonegify
I noticed you might have hit a bit of a dead end, so let me clarify a few things to make it easier for you.
When you load the Genesis 9 Dev Load figure, keep in mind that it loads at High Resolution and Subdiv 1 by default. More importantly, it loads without eyelashes, eyes, mouth, or tears. If you need them, they are located in your library: People\Genesis 9\Anatomy\Daz Originals\Base Anatomy.
In fact, you might only need to stick to Phase 1. Since the Premier morphs you shared are essentially 'add-ons,' those small extra parts for eyes/mouth/tears might not even have unique shapes.
How to verify if Phase 2 is needed:
You can easily check if there is a connection (dependency) directly in the interface:
In the Parameters tab, look for the icon with horizontal lines (the 'hamburger' menu) in the top corner of the tab.
Click it, go to Preferences, and then select 'Show Hidden Properties'.
Now, dial your main morph (e.g., Sidhiel Head for Sylvia 9) to 100%.
Important: Click on the specific anatomy parts in the Scene tab (Eyes, Mouth, Eyelashes, or Tear).
Check the 'Currently Used' section for each. If you see hidden morphs appearing and moving there automatically, then you need Phase 2. If nothing shows up, you can safely skip it!
Just a reminder: The 'parent' morphs (like Sylvia 9) are not required. It’s actually better not to use them at all to keep the export clean.