Search Results for 'My Shapes'

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  • #891458
    Feymarcher
    Participant

    https://mega.nz/#F!8hNDSQhL!T2drfBEle56oHe6Vj0XiYg

    Like last year, here's a grab bag of goodies for everyone. I've more than enough points, and I just never got around to uploading these for one reason or another (so don't be a Grinch and repost these for points, please). I figure since it's the Holidays, I'd share my untapped items with you all.

    It's a huge variety of stuff, ranging from Genesis to Genesis 8, male and female, to even a guest appearance from Dawn (which will require her body/face shapes, which can be found on the Zone IIRC).

    And for those who missed last year's grab bag, well... here ya' go:
    https://mega.nz/#F!Q9lnlBKS!pM5yih_kdH8h-WObVWDZsQ

    May you all have a wonderful holiday season and a prosperous New Year!

    #740303
    Corbeau
    Participant
    Rank: Rank 5

    Eelgoo practically pointed what is important. However these things are always debatable as the notions of beauty or realism are VERY relative. For instance My favorite character has been Willow G3F from MRL (Mihrelle) for a long time in spite of some texture shortcomings. Generally the promo pic is what gives me a desire to look further and potentially download or even buy (when it is really appealing or different). I am somewhat puzzled by vendors putting out very poor promo pics (bad lights, poor positioning and even ugly smiles or weird morphs). My opinion is that if they are unable to make it attractive I should not waste my time trying to do better. I know I am really influenced by the hair used in the pic (probably as in real life....), sometimes hair are not good on some shapes but fantastic on others. I suppose we are all different for this kind of approach (and yes culture and ethnicity play a major part).

    SparklePants
    Participant

    As promised here is the Mythos Arcane Genesis 8 Female Torso Morphs 01. This freebie installment includes eight nipple morphs of varying sizes and shapes.

    https://mythosarcane.deviantart.com/art/Freebie-MA-G8F-Torso-Morphs-01-743421346

    #553534

    In reply to: Baby Shape G8F

    duke533
    Participant
    Rank: Rank 3

    @Amber
    Thanks, I did missed that page...

    My uploads are just simple conversions, I've pretty much just string replaced the keyword G3F with G8F (and G8M).
    Since the basic characters and body shapes of these charactesrs are similiar, the resoult isnt too bad.
    It has a couple errors, where the morph names are differ, I just did not bother to fix it. (it would be doable)

    #533350

    In reply to: DAZ History panel?

    ADAM
    Participant
    Rank: Rank-1

    most morphs show up as dials for me. I think there may be some special ones on shapes, anatomy that might have to be applied. Also clicking on the entire figure ot just a part will show different morph dials.

    #530679

    In reply to: Epic Noir Fail

    PhantomF4
    Participant
    Rank: Rank 5

    Sorry for the unsolicited (and probably obvious) advise, but when working with 2D mediums such as paint, graphite, or charcoal, the thing to do is separate what you see from what you perceive. When I turn on my artist eyes, objects cease to be what they are and become shapes and shades. As in, “black is not black, black is thousands of shades of gray and even white”.

    #493250
    jason david
    Participant
    Rank: Rank-2

    Hi @Coolcat I am only using the good ones from renown artists to show my point about composition and the elements that make it. Generally if the CENTER OF INTEREST doesn't fall in the eye of the spiral or in the INTERSECTIONS of diagonals then you'll have to move it there to fit it in. Today I am presenting an artist who is well-known for using the fibonacci sequence and especially the pentagram and the pentagon in his compositions. I am talking about Kurasov the Russian artist. Here is one of his paintings and the point is to try to find those geometrical elements and the diagonals because he uses them a lot in his paintings.

    a painting bu Kurasov showing a woman dressed in red

    Here is the outline of the geometrical measurements and shapes he is using
    outline of geometrical shapes using the golden ratio

    If we put the geometrical measurements and the golden ratios on the painting here is what we get
    the painting by kurasov with the geometrical measurements and the golden ratio applied

    Here is a page from the book The Golden Section to help you see how the geometry is constructed
     the golden section from a book
    The most important element in all this is of course the pentagon shape and also the pentagram
    a pentagram from a book

    Here are some links about the pentagram and the pentagon geometrical shapes

    The golden ratio in 60 seconds

    how to draw a golden ratio spiral

    how to draw a perfect pentagram

    I'll try to find anonymous 'bad' examples as you can call them and then post them in but some real practice is needed if you take a painting and then inside PAINTER or GIMP or another software try to fit it in within a composition helper such as the spiral or the diagonals and analyse or see for yourself the relationships and how the artist managed to use the perspective and the shapes to fit in the painting.

    #448072

    In reply to: Pull Up a Chair (2)

    Feymarcher
    Participant
    Rank: Rank-1

    Yeah, it's been pretty tense around here lately, and I'll concede I haven't helped much with some of my pass-aggro snipes here and there. To those who I've offended, my sincerest apologies.

    Anyhow, I'm Rupee, but I've been meaning on changing my public handle on here for a while now. It actually came from a line in the infamous Phillips CD-I Legend of Zelda game, 'The Faces of Evil'. Because why not.

    I've had a passing interest in 3D art for the past 6 years now. An ex-friend of mine told me about Daz Studio as something he used for art references and though I'd benefit from it. Took the plunge, and well, here I am 6 years later. I've been using it primarily for drawn stuff/refs, but I've been contemplating taking the plunge into doing actual 3D work. Yanno, like making my own textures, shapes, etc. Maybe even my own assets to sell cheaply and/or give away as freebies.

    I tend to work with whatever program and/or figure will suit my needs. I'm an artist, and while I have my favorites (Genesis 3, mostly), I find everything has something to add to the table and I try to play no favorites. Like, I find Poser works for some things, DS works for others, I find Hexagon works for making accessories, Marvelous Designer for drapey cloth and clothes in general, Blender for everything else inbetween, etc. I don't suffer the fanboy game very well, lmao.

    I was a lurker on KAT back in Ye Olde Times, and I found out about ZGFX on the Pirate Bay's forums, so... the rest is history.

    I also consider myself an "ethical pirate". An oxymoron, sure. What I mean by that is that I do pirate stuff, yeah. But when I have the means to do so, I support the original artist(s) and buy the stuff if I find I'm using it very frequently. It's not because I want to "Stick it to THE MAN", but given the choice between using, say, $25 to pay a bill or an asset of clothing on Rendo/DS's stores... I'd go for paying the bill, first, heheh.

    That said, I think y'all are good people. Sure, there's some disagreements (and again, I can be an ass myself), but given the whiny lot that are on the Rendo/DS forums and the people here, well, I'll gladly take the latter any day.

    #431242
    Feymarcher
    Participant

    Okay, this is probably going to be a stupid question, but my Google-Fu is failing me hard tonight for some reason.

    I bought Poser 11(.1), mainly for the intent to have it on hand when I eventually get into product making (because as an artist, I think it's good to be versed in different tools and making some product available for Poser will help increase a potential audience), but also so I could export and import certain character shapes that won't load in DS.

    Trouble is... I don't know how to export a character/shaped character as an OBJ from Poser.

    Nothing shows up when I do the export and save, and I'm not sure what I'm doing wrong here. I've tried all the ticky boxes on and off, and still nothing shows up where I'm saving them in Finder.

    If anyone has any suggestions or steps on how to get an OBJ properly exported from Poser, with the purpose of being a morph target in DS, that would be fantastic. Assuming my question makes a lick of sense, lmao.

    Thanks!

    #401565
    EvilMonkey
    Participant
    Rank: Rank 6

    Firstly, nothing to do with your render I know but I hate that bow with a passion. The shape is unnecessary and the model doesn't make logical sense to me. You've got the arrow passing through (what looks like) a hole in the handle that the fletching won't pass through and bow string seems as if it's attached to the shortest point of the bow rather than using the strength of the curve.... but anyway...

    There's 2 issues I would say are pulling away from what would be a great picture, too much green and swirling shapes confusing the silhouette of your figure. Because you've got one predominant colour in your scene, there's very little to distinguish depths in your scene. Even if you were to darken the background or maybe use more blue sky I think it would improve. The swirling shapes of your figures clothes, I would pick a wind direction and stick with it.

    I would also think about what you want to display in your picture, do you only want to show the archer or maybe even allude to what she's aiming at and create some narrative? A full length figure shot to me just seems like a product promo picture, like a catalogue pose, "here is my product, look at it". Whereas an artistic picture would be telling a story, nudging the audiences subconscious and asking it what it thought was happening. Making your imagination fill in the blanks.

    Some suggestions, have her kneeling on one knee and move her closer to the tree with the interesting texture. Try and eliminate as much grass as you can, the closest grass doesn't look great and it adds too much unnecessary green. Maybe add a bag, pack or sack that she's just put down to take her shot. Just something on the ground that indicates she's been doing something other than posing for a picture and maybe even walking around. Maybe add another figure into the foreground, could she be teaching someone archery or being taught herself? Maybe she's already gotten a kill or someone has done something that warrants her taking her shot? Just think about the figure, what their "motivation" might be and then add or take away things that make or don't make sense.

    #253988
    Tucker Pope
    Participant
    Rank: Rank 3

    If Wikipedia says that, Wikipedia is wrong.

    Victoria, Victoria 2, Victoria 3 and Victoria 4 are separate figures. Victoria 4 got an upgrade in the form of Victoria 4.2. These figs were built on Poser tech, and pretty much made Daz. At about the time of Vicky3, Daz built studio as a means of selling more figs. Poser is costly, and the idea was to make a lower cost alternative. This also worked out well. So well, the stopped selling studio and just gave it away.

    Since Poser is proprietary, Daz had reason to develop their own tech, and Studio diverged. At some point they decided that they should just make their own figure technology, as well, rather than just making poser figures. Genesis was that figure. I don't doubt that was a tough call for them. Vicky4(.2) was (and still is, last I heard) the most popular figure, ever. Building something completely new was risky. And it didn't pay off.

    Genesis worked well enough, and people seemed to like the universal nature of it. But it is hard to work with from a development POV, and it didn't displace V4. Also, other people hated the universal nature. So they made Genesis 2.

    Both Genesis and Genesis 2 were built using Daz's "triax" weight mapping tech, which no one but Daz uses. This was another issue.

    Exported figures don't behave the same way in other applications as they do in studio because of this. So, Genesis 3 happened. G3 was developed, from the base, as means to connect to the larger ecosystem of 3d shit. That is, games. Everything from the low poly nature (compared to V4), basic weight mapping, to the use of bones for secondary flexing and facial movement was down to the fact that these things are standards now in Games and film animation. In a sense, G3 was conceding that they would never knock Vicky4 down. They just had to wait her out. She'll die some day. G3 is a play for the wider industry.

    After Vicky4, each Genesis figure has had its own Victoria. Victoria (and Micheal) are "flagship" products for Daz. If V8 happens (it will soon enough. Just depends on when Daz feels ready) it will, almost certainly, be on a new Genesis figure. The only way that doesn't happen is if Daz takes its next figure base and brands it as something other than Genesis.

    While they could do anything they like, right now their naming scheme assigns "Daz generation" numbers to their flagship products. Victoria 6, Sunny 7, etc. Victoria and Micheal were Generation 1. Gen 2 being V2 and M2 and so on. Generation 5 was genesis with Victoria 5. At that time, they weren't doing that whole number thing with all of the flags, so only shapes that related to previous figures (The Girl, Aiko, Freak, Stephanie) got the 5 with Genesis. With Genesis 2, ALL the flagships got the 6. Same with Genesis 3 and the 7. Mika 7 is the first Mika. A product made, according to the marketing, because Aiko was no longer anime enough. Which makes Mika the successor to Kieko 6. The point being, outside of Vicky and Mike, Daz doesn't much care about the names. It's the numbers.

    So, like I said, they could do anything, but to build Vicky 8 on a Generation 7 figure would break their pattern, and I think it's an important branding pattern for them. Daz want buyers to feel like those numbers mean something, even if they aren't sure what. I think they know that their user base will feel Vicky8 is a cheat if she isn't built on a Generation 8 figure. So if we see a Vicky 8, it will be on a Genesis 4 or equivalent product.

    Hell, if she doesn't show pretty much the same level of tech improvement V7 had over V6, people like me will see it as cheat, anyway (much like V6 vs V5, in my mind. I know why they did it. V6 is easier to code/model for than Genesis. But, as an end user, I don't care. Admittedly, I model and code figures now, so I should, but I didn't at the time.) Aside from being easier to build for, Genesis 2 didn't really offer any advances over Genesis. G3 did. If G4 doesn't offer advances, I'll just be annoyed until I figure out/build tools to reverse G4 stuff for G3. I've got too much invested in G3 to feel otherwise.

    #148059
    Mars
    Participant
    Rank: Rank 5

    @johngate It's packaged fine as I see it. I do custom installs, but I'm sure anyone could easily get it going. Here's an in-Daz preview of how it's shaping up for me. I did notice that when I tried to apply a smoothing modifier, it threw an error at me. As there's no obj file in the package, there was nothing with which to work, or I would have tried to smooth it myself in Hexagon or Blender. In my humble opinion, I think the hips are out of sight! Very nice job. 🙂 The only thing I was going to attempt with this, is a little smoothing in the chest area, particularly the area between and under the breasts. With more severe shapes (heh heh), it seems to defy gravity and curve upward as opposed to hanging loose in the space between the breast and the sternum. As for the wrinkles along the center axis. I was going to try to lessen the amount of gather to something more along the lines of how it is on the sides of the hips. It works well regardless, and I will certainly be using it on my more waifish ladies. Plus I can always use deformers, if need be, to get the sternum to hang. Thank you very kindly for this. I appreciate your hard work and your generosity. Happy renders!

Viewing 12 results - 61 through 72 (of 72 total)

 

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