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- This topic has 24 replies, 11 voices, and was last updated 2 months, 3 weeks ago by
sandeep.
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February 20, 2026 at 1:13 AM #2164404
@Maddy I don't want to keep promises and I work, however hopefully before this weekend. I have taken it on, so yes, thanks for the heads up!
February 24, 2026 at 10:10 AM #2164915@otero33 @choppinwood @flanker @maddy Sorry for the wait, I have updated all the links, and please tell any others interested the same too! Use the updated links, I have removed the files from the original links. Unless there's a way to edit the requests themselves, I am using the "Add new links" button, so copy and paste the new link and not click on the "Download" button, unless I am missing something to enable directly changing the "Download" button.
@ramabay Thank you so much for the help! I appreciate it. Like you said, I did stick to Phase 1, since I am only exporting the shapes, so all of that worked out!My profile to get to the Premier exclusive pages in one place: https://zonegfx.com/author/jonezonegify/
February 25, 2026 at 12:55 PM #2165018So, guys, can we consider that @jonezonegify has resolved the issue and that everything is now fixed?
If you’re still experiencing any problems with these posts or requests, please let me know.I’ve updated all the links in the posts with the new ones.
February 26, 2026 at 12:23 PM #2165101The files seem to work fine now. Valentina's eyes seem to be positioned a little too deep inside the sockets, but I'm assuming it's supposed to be like that because all the other morphs look fine (although it's difficult to compare each morph to a single render).
From what I understand, the way to use them is to dial in the original character (e.g. load in Chloe 9 for Claire) and then import the OBJ files with Morph Loader, is this right?
February 26, 2026 at 12:43 PM #2165107I can confirm they are working now out of the box, as they should, so thank you.
Simply Load them on a G9 figure with Morph Loader Pro.February 26, 2026 at 1:18 PM #2165113@jonezonegify
I’ve checked Sidhiel for Sylvia 9 and everything seems fine. I haven't tested the other morphs, but they are likely okay since they are base add-ons for standard characters.
However, I have some concerns regarding Caius for Calum 9 HD:
The HD morphs are missing from your files (the .dhdm format files).
The fangs are not showing up in morph list after import; they might have been exported incorrectly.
I suspect the Genesis 9 Mouth morph is also missing. The face of this specific character is much larger than the standard one, but when the head morph is applied at 100%, the mouth remains at its default small size.March 3, 2026 at 2:03 AM #2165758Glad to hear everything works out! All thanks to Chpugzi for the help!
@ramabay Oh ok, thank you! I have checked that the morphs worked, but I think I forgot a few details while checking Caius 9. I should try checking the mouth morphs in all the parameters, as you've said. Also hmm, I didn't change anything about the HD morphs for Caius 9, I will double check on that again. I will update links once done!July 11, 2026 at 3:31 PM #2179872https://gitlab.com/x190/daz-dhdm-gen
There is a blender tool for creating HD morphs.
July 11, 2026 at 4:49 PM #2179878July 12, 2026 at 2:42 PM #2180033There were some earlier efforts in a similar direction. For example, https://github.com/edolstra/dhdm .
@eelgoo I suggest creating a pinned thread for Open Source Tools and Utilities. It would go a long way in preserving these efforts and make it easier for those who intend to build upon these. -
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