Not trying to start an argument

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Viewing 15 posts - 61 through 75 (of 118 total)
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  • #466570
    EvilMonkey
    Participant
    Rank: Rank 6

    @Norbertz it's because humans have muscle, sinew and tendons that we move with, the Daz figures have skin and bones. Nothing can contract so you don't get the natural seating of joints and it's really noticeable in the neck when trying to turn out of bounds.

    #466783
    Checkit1414
    Participant
    Rank: Rank-1

    @Dragon : Thank a lot. I know i still have a mountain load of stuff to learn, but i try to get better at it, little by little.


    @ethiopia
    : Wow, you think so ? Geez, thank you so much. Yes lighting is my nemesis and i know it's the next huge step i must try to learn. I know y render would look a millions time more beautifull with the right "atmosphere" setting.

    But unfortunatly, everytime i look at video tutorial and forums to try to understand how it work, it give me so much headache. Lighting seem soooo complicated and people use term i barely can translate in my native langage and most of the time, cannont understand their meaning after. 🙁

    If only there was something or some ressources i could easily use that all i would have to do is "click" on the setting choice i want and BAM! all the light and thing are done automaticaly. -_-

    I know there are "light" setting....thingnamabob....items that exist but, i have yet to try them. I don't even know how they work and if they are good. What do you guys think ? Are they any good ? Things like:

    Summer Light for Iray : https://zonegfx.com/summer-light-for-iray

    Pure & Simple Lights for Iray : https://zonegfx.com/pure-simple-lights-for-iray

    Ultimate Environments – Portrait : https://zonegfx.com/ultimate-environments-portrait

    If any of you used them, or use something else you could recommand me, i'm open to suggestion. Any tips to help a beginner noob like me to do some basic lighting would be appreciated. (I don't need to do any super realistic or super fancy lighting though.)

    #466812
    Anonymous
    Inactive
    Rank: Rank-1

    @silverboaX

    Thanks but it's still not the neck pose I wanted.
    Neck needs to be back more and shoulders up. Looks a mess however hard I try 🙁

    #466816
    Anonymous
    Inactive
    Rank: Rank-1

    @EvilMonkey

    Yeah I hear ya. I might just try and cover that ugly neck bend with hair and see If I can get as close to the look I want.

    #466835
    EvilMonkey
    Participant
    Rank: Rank 6

    @Norbertz, you want something like Kate Moss is doing here?

    over shoulder lookback

    #466866
    Dragon
    Participant
    Rank: Rank 4


    @Adam
    Thanks for that. I never knew those rotation limitations, per se. But I knew the chin could not touch the shoulder but rather most pics were with the chin dipped behind the shoulder.
    I was watching a video last night of a model posing and took special care to notice the over the shoulder looks. The entire upper body twisted.

    @norbertz.. Everybody is guessing at what you're trying to accomplish and saying dolls can't do. A pic of a LIVE model posing (waist up) of that actual pose would be helpful.

    #466877
    Dragon
    Participant
    Rank: Rank 4

    Break it all down and if you take away all textures and related mapping, they all look fake. I'd like to see a current skin texture technique used for V4. Maybe even an HD version for her.

    I've learned a lot about how skin works recently, and how it translates into giving the figures the illusion of more realism. Fascinating really. When my tickle for drawing/painting again surfaces, I'm hoping I can use that knowledge for my illustrations.

    #466888
    Dragon
    Participant
    Rank: Rank 4


    @Checkit1414
    You just have to download the lighting presets and play. I'm still trying to get a grasp on how the whole thing works myself. Sometimes I can't even get my own lights to work at all.

    I have the Pure and Simple Lights. They are a little dark for my purposes.
    But I had to click and render for each one to find that out. (small renders)
    I just grabbed Dawn to Dusk for outdoor lighting. It seems pretty good so far.
    Some sets have instructions. But mostly its trial and error by click and render.

    #466944
    silverboaX
    Participant
    Rank: Rank 4

    The main problem with lighting presets is they're set up for light to be in a certain position, so for your own scenes, they may not work well so ultimately you're changing stuff anyway... which isn't a terrible way to learn if you're really at the shallow end of knowledge right now.

    I would though highly recommend you check out some basic photography tutorials on setting up 3 point lighting, and replicate that in DAZ yourself... just dont be afraid to really crank the shit out of the lumens because DAZ is weird like that 😀 I usually set my lights to at least 200,000 for anything other than close up portraits (and emissive textures often into the millions).

    #466958
    eelgoo
    Moderator
    Rank: Rank 7

    Useful starting point tips there, SilverboaX 🙂

    #467039
    ADAM
    Participant
    Rank: Rank-1

    Glad to help @dragon.

    @norbertz if you give the body a little turn it will help the head come around. That post taught me alot. just need to remember it.

    #467093
    Dragon
    Participant
    Rank: Rank 4


    Thats as good as its going to get and its natural. I looked at over the shoulder poses and either the pic is taken from the side, or the models body is twisted.

    #467102
    Dragon
    Participant
    Rank: Rank 4


    @Ethiopia
    I can't seem to figure out the way the lighting actually works in DS. It works sometimes when placing my own lights, and not others. That makes it a pain.

    #467232
    silverboaX
    Participant
    Rank: Rank 4

    I honestly can't say I've had a problem lighting a scene once I figured out you just have to crank the numbers up. I pretty much only use spotlights (and emissive textures) though for main lighting ... I'll sometimes use a point light for a bit of ambience if I want to control the shadows a bit more.

    A lot of the time I just use an HDRI for scenes, actual lights I mostly use for product or portrait type stuff.

    I think DAZs distant light is a bit stupid though if you do just want general lighting for a big outdoor scene it has its uses.

    Seriously, 3 point lighting, learn to love it 😀 The only time you should be using a ton of different smaller lights is if you have a scene that actually has real light sources in it (like a modern house) and even then, physically accurate probably won't look right, and an HDRI of a similar scene will "look" better.

    #467267
    silverboaX
    Participant
    Rank: Rank 4

    Yeah I tend to just make my own scenes, but the couple times I've tried to use an apartment set or whatever having to redo all the textures because they're all crap, or not iray is ridiculous. I think all Daz cares about is how the screenshots look.

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