Home Page › Forums › General Chat › Not trying to start an argument
- This topic has 117 replies, 14 voices, and was last updated 8 years, 8 months ago by
Anonymous.
-
AuthorPosts
-
January 20, 2018 at 3:49 PM #466570
@Norbertz it's because humans have muscle, sinew and tendons that we move with, the Daz figures have skin and bones. Nothing can contract so you don't get the natural seating of joints and it's really noticeable in the neck when trying to turn out of bounds.
January 20, 2018 at 7:24 PM #466783@Dragon : Thank a lot. I know i still have a mountain load of stuff to learn, but i try to get better at it, little by little.
@ethiopia : Wow, you think so ? Geez, thank you so much. Yes lighting is my nemesis and i know it's the next huge step i must try to learn. I know y render would look a millions time more beautifull with the right "atmosphere" setting.But unfortunatly, everytime i look at video tutorial and forums to try to understand how it work, it give me so much headache. Lighting seem soooo complicated and people use term i barely can translate in my native langage and most of the time, cannont understand their meaning after. 🙁
If only there was something or some ressources i could easily use that all i would have to do is "click" on the setting choice i want and BAM! all the light and thing are done automaticaly. -_-
I know there are "light" setting....thingnamabob....items that exist but, i have yet to try them. I don't even know how they work and if they are good. What do you guys think ? Are they any good ? Things like:
Summer Light for Iray : https://zonegfx.com/summer-light-for-iray
Pure & Simple Lights for Iray : https://zonegfx.com/pure-simple-lights-for-iray
Ultimate Environments – Portrait : https://zonegfx.com/ultimate-environments-portrait
If any of you used them, or use something else you could recommand me, i'm open to suggestion. Any tips to help a beginner noob like me to do some basic lighting would be appreciated. (I don't need to do any super realistic or super fancy lighting though.)
January 20, 2018 at 8:05 PM #466812Anonymous
InactiveRank:
Thanks but it's still not the neck pose I wanted.
Neck needs to be back more and shoulders up. Looks a mess however hard I try 🙁January 20, 2018 at 8:07 PM #466816Anonymous
InactiveRank:
Yeah I hear ya. I might just try and cover that ugly neck bend with hair and see If I can get as close to the look I want.
January 20, 2018 at 8:28 PM #466835@Norbertz, you want something like Kate Moss is doing here?
January 20, 2018 at 9:01 PM #466866
@Adam Thanks for that. I never knew those rotation limitations, per se. But I knew the chin could not touch the shoulder but rather most pics were with the chin dipped behind the shoulder.
I was watching a video last night of a model posing and took special care to notice the over the shoulder looks. The entire upper body twisted.@norbertz.. Everybody is guessing at what you're trying to accomplish and saying dolls can't do. A pic of a LIVE model posing (waist up) of that actual pose would be helpful.
January 20, 2018 at 9:18 PM #466877Break it all down and if you take away all textures and related mapping, they all look fake. I'd like to see a current skin texture technique used for V4. Maybe even an HD version for her.
I've learned a lot about how skin works recently, and how it translates into giving the figures the illusion of more realism. Fascinating really. When my tickle for drawing/painting again surfaces, I'm hoping I can use that knowledge for my illustrations.
January 20, 2018 at 9:27 PM #466888
@Checkit1414 You just have to download the lighting presets and play. I'm still trying to get a grasp on how the whole thing works myself. Sometimes I can't even get my own lights to work at all.I have the Pure and Simple Lights. They are a little dark for my purposes.
But I had to click and render for each one to find that out. (small renders)
I just grabbed Dawn to Dusk for outdoor lighting. It seems pretty good so far.
Some sets have instructions. But mostly its trial and error by click and render.January 20, 2018 at 10:44 PM #466944The main problem with lighting presets is they're set up for light to be in a certain position, so for your own scenes, they may not work well so ultimately you're changing stuff anyway... which isn't a terrible way to learn if you're really at the shallow end of knowledge right now.
I would though highly recommend you check out some basic photography tutorials on setting up 3 point lighting, and replicate that in DAZ yourself... just dont be afraid to really crank the shit out of the lumens because DAZ is weird like that 😀 I usually set my lights to at least 200,000 for anything other than close up portraits (and emissive textures often into the millions).
January 20, 2018 at 10:55 PM #466958Useful starting point tips there, SilverboaX 🙂
January 21, 2018 at 12:24 AM #467039Glad to help @dragon.
@norbertz if you give the body a little turn it will help the head come around. That post taught me alot. just need to remember it.
January 21, 2018 at 1:06 AM #467093
Thats as good as its going to get and its natural. I looked at over the shoulder poses and either the pic is taken from the side, or the models body is twisted.January 21, 2018 at 1:17 AM #467102
@Ethiopia I can't seem to figure out the way the lighting actually works in DS. It works sometimes when placing my own lights, and not others. That makes it a pain.January 21, 2018 at 4:14 AM #467232I honestly can't say I've had a problem lighting a scene once I figured out you just have to crank the numbers up. I pretty much only use spotlights (and emissive textures) though for main lighting ... I'll sometimes use a point light for a bit of ambience if I want to control the shadows a bit more.
A lot of the time I just use an HDRI for scenes, actual lights I mostly use for product or portrait type stuff.
I think DAZs distant light is a bit stupid though if you do just want general lighting for a big outdoor scene it has its uses.
Seriously, 3 point lighting, learn to love it 😀 The only time you should be using a ton of different smaller lights is if you have a scene that actually has real light sources in it (like a modern house) and even then, physically accurate probably won't look right, and an HDRI of a similar scene will "look" better.
January 21, 2018 at 4:55 AM #467267Yeah I tend to just make my own scenes, but the couple times I've tried to use an apartment set or whatever having to redo all the textures because they're all crap, or not iray is ridiculous. I think all Daz cares about is how the screenshots look.
-
AuthorPosts
- You must be logged in to reply to this topic.


