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  • #469457
    silverboaX
    Participant
    Rank: Rank 4

    Yup for softer light you can use a plane with an emissive shader on it rather than a light, it pretty much emulates a real world light diffuser.

    That said, I feel you can get pretty Good results with a 3 point spotlight setup, softening the shadows is why you have the key light on one side,and a fill light on the other.

    #469659
    EvilMonkey
    Participant
    Rank: Rank 5

    @norbertz, I think you probably could get this look but it will be difficult because of the odd hinging properties Daz uses in the neck. But that model is not resting her chin on her shoulder, it's over her clavicle/collarbone. She's not facing past her shoulder but giving a 3/4 view and looking to the extreme right with her eyes. I think it's doable in Daz.

    #469668
    PhantomF4
    Participant
    Rank: Rank 5

    If you examine the photo, you’ll also see that the model’s shoulders are twisted about 30 to 40 degrees from the waist. That’s where the pose process shoul start. Gradual twists starting with the torso and working your way up to the neck.

    #469706
    silverboaX
    Participant
    Rank: Rank 4

    @norbertz - What they said, she doesn't have her chin on her shoulder, the sample render I did she's twisted further than your sample photo.

    In your picture her head is angled away from the camera, and her shoulder is up which is giving the illusion from the low camera angle that her head is further down than it really is.

    #470471
    Anonymous
    Inactive
    Rank:

    Thanks guys.

    I'll either have to shorten dolly's neck or hide the obvious bend with hair.
    Believe me I've tried every movement of G8's torso and it just won't get there.
    Yes I even tried different camera angles but it just doesn't look right.

    Back to the drawing board with that pose :/

    #470649
    EvilMonkey
    Participant
    Rank: Rank 5

    The only real issue I can see is that you can't compress the neck, like in an extreme twist. Also the neck on Daz models bends around the bone, rather than the muscle pulling it and the spine/neck bending to suit. So that might be the issue.

    #470726
    Anonymous
    Inactive
    Rank:

    Your right, and it's a barrier unlike V4 in Poser where you could twist, bend and contort dolly and it would still look good. I miss Poser's IK 🙁

    #470730
    Anonymous
    Inactive
    Rank:

    *You're* right, and it’s a barrier unlike V4 in Poser where you could twist, bend and contort dolly and it would still look good. I miss Poser’s IK 🙁

    #470751
    silverboaX
    Participant
    Rank: Rank 4

    You can scale the bones if you really want to.

    #471364
    Anonymous
    Inactive
    Rank:

    Thanks silverboaX I'll give that a try 🙂

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