4.20.0.2 and up (4.21.1.13)

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  • #1778299
    31971207
    Participant
    Rank: Rank-1

    >A point light will either be visible or, if rendered invisible, will not provide any lighting. That is interest of ghost lights to be able to light a scene while being invisible.

    I created a point light, changed its geometry to sphere(or any shape), made the sphere bigger, turn render emitter off. The light's geometry is invisible in the render but still illuminates and casts shadows. Isn't this the same as using Ghost Light?

    #1778372
    Lucafeelgood
    Participant
    Rank: Rank 5

    Probably you have no other light in this scene.


    @hamster
    Interesting..Well there is one spotlight in the scene in front of the character and I have not seen a dark shape. But I will check this.

    #1778433
    Lucafeelgood
    Participant
    Rank: Rank 5

    I made a package with the whole scene included links...
    you can find it Here.
    Have fun with No reflection

    #1778443
    Danny
    Participant
    Rank: Rank 4

    I rolled back to version 4.16, but now GOZ for DAZ 4.16 is not available to me
    Maybe someone can share?

    #1778827
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    4.20 works pretty well - it shuts down faster now, and renders a lot faster now (not sure if it's the upgrade to the latest NVIDIA Studio Driver that I did right before installing DS, though.)

    #1778831
    Ethiopia
    Participant
    Rank: Rank 3

    The problem I have with 4.20 and all the other recent updates is, shouldn't they be working on 5 instead of updating a program that they say is going to be replaced soon?
    Last year they said that 5 would be out the beginning of 2022. With news of the recent call for programmers by Tafi, I get the feeling that all is not well there and that 5 is no where near ready. Maybe it never will be.

    #1778934
    Frank21
    Participant
    Rank: Rank 4

    @Pooper You say it renders faster. How much better render times are you getting? Do you have the previous install to do a comparison test on a scene?

    #1779014
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    I did check against existing scenes I'd done before. While I didn't clock it, I'd say it's around 10-15% faster, if I were to venture a guess.

    #1779120
    Sheep
    Participant
    Rank: Rank 6

    I thought daz 5 was postpone after they rolled out Daz for mac. They were rushing for daz 5 because they thought they needed it to roll it out for mac compatibility. So we don't even know if they're working on daz 5 anymore or if they're gonna take their time on it.

    https://www.daz3d.com/forums/discussion/514751/daz-studio-5-preview-release-is-delayed-and-that-s-good-news/p1

    #1779130
    Ethiopia
    Participant
    Rank: Rank 3

    I see this as an excuse for not having it ready yet. More and more, I'm convinced that they're stumbling along with not enough programmers and staff. The ones who are working on it seem to make things worse for every one thing they improve.

    #1779185
    Frank21
    Participant
    Rank: Rank 4

    I had a look on the Daz benchmarking thread about render times in 4.20 but nobody's used it to do a comparison benchmark, or any benchmarks with 4.20. 10-15% faster might tip me over to 4.20 but I'll wait a bit until I see some concrete figures.

    #1779275
    Lucafeelgood
    Participant
    Rank: Rank 5

    For the old bags, "Cat Zeus"

    4.16 3 min 31 sec
    4.20 2 min 40 sec
    SSim finished by 100% I stop rendering ( Pic)
    Picture size: 1800X2546

    Render settings

    #1779286
    Cage
    Participant
    Rank: Rank 3

    25% quicker. Cool. Shows what a little software optimization can do. Now imagine a proper framework under the hood 🙂

    #1779396
    Frank21
    Participant
    Rank: Rank 4

    In that case I'm tempted to upgrade @Lucafeelgood, not that my renders ever take more that 40min at the most. What do you mean, "SSim finished by 100% I stop rendering"? My main concern is still Ghost Lights because I'm so dependent on them. I know there are work-arounds but I might wait to see what KindredArts comes up with for 4.20.

    #1779531
    Lucafeelgood
    Participant
    Rank: Rank 5

    @frank22 Reaches the render 100%, I stop (hit esc) the render.
    When you use the render setup as I show in the picture, Render time is much faster but sometime, the render quality is not 100%. So I stopped rendering at 100% to compare the render time for my test.
    I always us this render setup. It is fast and if you find the render quality not satisfying, You just keep it running. But mostly I am happy with the render.
    The best way to explain. Just try the setup.
    Sorry for my pronunciation,, English is not my mother language.

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