Drazzilkniks

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  • #875424
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    can't be sure as all the ones I thought #2 might be don't quite look the same
    but the closest I got based on the other promo images (that seem to be the same girl but different angles) is P3D Mylou

    P3DMylou

    #875309
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    ok so this a pretty late reply/update to this

    @soeperman
    as Evilmonkey mentioned your image is not the right size for
    an A4 (you are using 1080p at the moment)
    in Daz studio on the render settings pane, under General
    click the dimension Preset (global) drop down
    and choose ISO Paper - Landscape(1.4142:1)
    set your width to either 3508 or 1754, render your image again
    with these settings and then follow the same windows 10 printer steps from before.
    this should work as you wanted.

    -Edit-

    For good Measure here is a screenshot of the render settings tab:
    Render Settings.jpg

    #867609
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    sounds like a scaling or rotation issue on the printer, if you are using windows 10 then if you right click on your .jpg or .png or whatever saved image and choose print you should get something like this:
    print dialogue

    then make sure you choose full page photo and check the box at the bottom for fit picture to frame.
    this is assuming a home printer which usually can't print to the edges anyway.
    if this is for professional printing, then first print your image to pdf or make it into an A4 pdf some other way, pdf will have less problems when printing the final version.

    #843107
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    I'm late to this party
    cpu intel i5 4670 (left optix prime acceleration on) 7 min 25 s (414 iterations)
    GPU Nvidia gtx 970 (gigabyte oc windforce 3 edition) 32.78 seconds (418 iterations)

    #841663
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    under render settings, filtering
    there's an option for post denoising for iray,
    "Post Denoiser Available" -> set to on
    and then
    "Post Denoiser Enable" -> set that to on too
    also it appears to be gpu only

    #841343
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    I've played around with it, the render times can vary, but if you are able to use it the new ai denoiser reduces the time to a clean render by quite a lot (I havent run any actual timers on anything).
    also quality of life change, primitives will create with default material of current renderer, so Iray if thats what you're using.

    #821476
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    nothing, its like the rest of the mgid click bait.
    I've seen the top one once, which supposedly wants you to
    try this one thing and never need viagra again.
    like the pictures of some fruit or other, telling you to eat this one
    thing and never suffer health issues, or lose weight/ gain muscle.

    #821137
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    yea looking pretty decent so far. keep us updated on progress if you continue with this.
    (assuming IRAY uber base past this point)
    for the skin you can also adjust the settings under glossy roughness and reflectivity (if base mixing is set to metalicity/roughness) or glossy specular and glossyness (base mixing specularity/glossyness)

    to get that sort of light glow to the skin where light strikes through an edge (like when you shine a torch through your hand you get that red colour)
    add a small amount of translucency and try the setting with scatter and transmit,
    best results when you also have sub surface settings on further down (thin walled off)
    I don't have any solid advice on what colours/levels of the settings to use though as their interplay can be a bit strange sometimes (play around until you like it)

    looking at skins other people have made and turning settings on/off or tweaking them is also a pretty good way to figure out what sort of effect they have on the skin shader.

    #650347
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    it's effectively an entire site sale but is specifically any item on any wishlist is 50% for everyone

    #563227
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    well you get to laugh at my poorly done light sabre 🙂
    poor Mans Energy Sword

    used daz primitives with a short trip through some quick and dirty zbrush morphing
    using double emmisives and bloom for the blade
    I'll probably work on making a proper handle and blade at some point.

    #563131
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    I wonder if the others are using the same daz version ? because I didn't find proper UV's in most of the obj files included either but maybe I did something wrong/missed something. either way I started the process of remapping the items and converting them to daz props but that'll probably take me a while.

    #563126
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    I haven't seen any in depth dforce tutorials but there are a few basics for things like weight mapping floating around. if you've played with cloth physics before, a fair bit translates. for the most part it appears to be pretty much trial and error on a per simulated item basis. if you can find actual information on the differences between stretch, shear, bending and buckling it would help, from what I can tell stretch is simply elongation of the distance between 2 vertices, shear is the angular movement of a corner of a quad making it go diamond shaped or vice versa, bending takes a line between two vertices as a hinge and buckling moves a vertex around the line between two corners.

    If you want an item to be tight stretchy material reducing the contraction expansion ratio a little works, too much and things tend to explode, also avoid having internal clipping in a model if possible.

    if anyone finds a good tutorial I'd be interested too, and if anyone wants I could probably put together a video of some dforce sims and settings to try show their effects.

    #563094
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    probably means the muscles need morphing in the thigh and calf as it stands
    it looks like they sort of just clip into each other, but awesome renders they're all looking pretty damn good. the rocket one reminds me of jinx from league of legends just more retro future sci fi and less punk 🙂

    #563069
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    signing up for re-listing

    EDIT: you're now added to the list!

    #561042
    e299dbe991c7024b0dc651d6bc43008b?s=80&r=g&d=mmDrazzilkniks
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    addition to above post, I downloaded it and loaded it up, bridge base only has UV maps for screen tracking so its not just you

Viewing 15 posts - 1 through 15 (of 105 total)

 

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