African WInged Nymph 3D Character Creation using DAZ

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • #801671
    jason david
    Participant
    Rank: Rank-2

    this is my first creation in Daz using 2 other 3D software as a base and generating this character with Daz material (the bra, the wings and the pose)
    Please folow these links
    https://i.postimg.cc/cJbRC9L1/AN-wings01.jpg
    https://i.postimg.cc/xdCG0DYF/AN-wings02.jpg
    https://i.postimg.cc/hvFVbXmH/AN-wings03.jpg
    https://i.postimg.cc/sxp7n391/AN-wings04.jpg

    #804482
    ADAM
    Participant
    Rank: Rank-1

    There is a lot of glossyness on the skin

    #812247
    jason david
    Participant
    Rank: Rank-2


    @D0GG0D

    yes I noticed that just when u use IRAY render I think I need to change the material type in the surface tab from skin to something else.....thanks

    #812776
    ADAM
    Participant
    Rank: Rank-1

    ive noticed this on almost every conversion from poser. I cant remember the exact setting name but its an easy click to get rid if it. Probably gloss or metal ect... cant remember.

    Might be at the top also. Base figure listed as plastic or something.

    #816505
    jason david
    Participant
    Rank: Rank-2

    @d0gg0d I did some conversion from poser but got stuck in the rig...this one isn't converted from poser it's from Blender but maybe the degree of smoothness I gave it in Blender (adding a high level of subdivision)caused this ...I'll see to it when I have some time and I don't think it should be difficult to fix I hope...

    #817394
    jason david
    Participant
    Rank: Rank-2

    @d0gg0d your first message was really simple and to the point: glossiness, so I just reduced the glossiness from 100 to 50 percent
    https://i.postimg.cc/wBC9R2jJ/nymph-posed03.jpg
    https://i.postimg.cc/RhRm8zQQ/nymph-posed02.jpg
    https://i.postimg.cc/QCss0M5d/nymphskin01.jpg
    https://postimg.cc/sQfkyv9P

    #821137
    Drazzilkniks
    Participant
    Rank: Rank-1

    yea looking pretty decent so far. keep us updated on progress if you continue with this.
    (assuming IRAY uber base past this point)
    for the skin you can also adjust the settings under glossy roughness and reflectivity (if base mixing is set to metalicity/roughness) or glossy specular and glossyness (base mixing specularity/glossyness)

    to get that sort of light glow to the skin where light strikes through an edge (like when you shine a torch through your hand you get that red colour)
    add a small amount of translucency and try the setting with scatter and transmit,
    best results when you also have sub surface settings on further down (thin walled off)
    I don't have any solid advice on what colours/levels of the settings to use though as their interplay can be a bit strange sometimes (play around until you like it)

    looking at skins other people have made and turning settings on/off or tweaking them is also a pretty good way to figure out what sort of effect they have on the skin shader.

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