Is Genesis 9 a failure?

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Viewing 15 posts - 76 through 90 (of 196 total)
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  • #2003169
    eelgoo
    Moderator
    Rank: Rank 7

    Those things mentioned in the above posts are the reasons why I am sticking to G8F / G8.1F.

    I might come over as scratched vinyl, but I am still hoping for a G9 to G8F Morph Only Character Converter script.

    :0/

    #2003192
    eelgoo
    Moderator
    Rank: Rank 7

    Are they going to skip 10? :0/

    #2003231
    yngvarr
    Participant
    Rank: Rank 3

    In general, it would be interesting to conduct a survey among our community and find out the percentage of G9. To engage more users, not just those who read this thread, it would be cool if the survey was in the form of a pop-up window when visiting the site. What do you guys think?

    #2003240
    eelgoo
    Moderator
    Rank: Rank 7

    I think that is a good idea, but that would be something for @hunter to consider. 🙂

    #2003391
    gts6
    Participant
    Rank: Rank 5

    Here's an online poll I just created, just click this private link, cast your vote and see current results:
    https://poll-maker.com/poll4882254xB2D34007-151

    #2003431
    gts6
    Participant
    Rank: Rank 5

    I just modified the poll because I noticed an error, but there was only 1 vote so its not affected, but its ready now

    #2003445
    eelgoo
    Moderator
    Rank: Rank 7

    Voted. 🙂

    #2003594
    Elim
    Participant
    Rank: Rank 7

    Voted. I pretty much use G8 at the moment. It has allowed me to buy less lately. Gone 19 days without a purchase.

    #2003674
    yngvarr
    Participant
    Rank: Rank 3

    Yes, there are not many people who voted yet, but the result made me laugh. Another failure, as with NFT. I'm wondering if Tafi will continue to force PA to release only for G9, and I'm sure they are forcing, because it's not difficult for PA to add support for G8.

    #2003757
    chaingun
    Participant
    Rank: Rank 3

    I can’t say anything bad about G9, I won my first points in art competitions here using G9, and I don’t think a G8 would have looked better in that scene.
    I think you need beefy hardware to take advantage of G9 and that’s not for everyone, especially people used to V4/G3 renders.
    I haven’t had any bending issues, or eye asymmetry. I believe those are issues of either converted morphs or bad jcm/erc freeze of converted characters. Original G9 stuff works fine, and autofitting with dedicated templates is also good in 90% of cases.

    I had issues with geografts on G9, but those were really early products.

    I wish G9 was way more, but unified architecture, if true, will help move things to nvidia USD and bridging the gap to real render engines. That’s the only future for Daz, selling to hobbyists is the past, sadly.

    #2003761
    eelgoo
    Moderator
    Rank: Rank 7

    I don't think so.

    They might want to get in with the heavy hitters, but so far there is a lot of resistance to them being taken seriously. I doubt that their efforts have impressed many folk in that area at least as yet.

    I think the hobbyist is going to be their staple for some time to come, provided they do not piss off their core customer base too much more.

    :0/

    #2003982
    ADAM
    Participant
    Rank: Rank-1

    I'm a bit old and my eyes just dont tell me the truth always. G8 Kala on the left and G9 Kala on the right. Both under daz basic/generic settings.

    I like the one on the left better. Other than possibly having more freedom with certain morphs I dont find G9 is the magic bullet.

    #2003987
    Corbeau
    Participant
    Rank: Rank 5

    The results of the vote may not be significant but they are appalling for Daz... We as pirates could use G9 BUT WE DO NOT EVEN DOWNLOAD the new characters and clothing (not worth HD space). Daz staff should take notice (but they will not of course...). The only good thing for Studio I can say is that with a powerful rig (required it seems to use G9) you have almost no limit in your scenes and renders with G8s, for instance (and it is not just for bragging) I managed to render 20 fully textured with hair and NG gens G8 (19 F one M...) in an indoor scene (Powerage minimally furnished Red Room with classy lights, Orestes cloudy sky visible through windows and WM 3-5-8 poses retailored, details given if you wanna compare) in 5 minutes (or less), it was not an artistic intention but for testing purposes in real production condition (the most difficult part was light sharing for the crammed "guests", 1 was too dark in the end). It seems Iray now correctly use those NVIDIA cudas brigades... IF YOU USE MEMORY instead of auto or speed in your settings (that is crucial but poorly understood to get rid of black artifacts and most skullcap problems). So I do not see any reason to change for ugly G9s... For the record I use the last DS stable version and reinstalled stuff from my previous rig (and considerably trimmed down regarding the number of morphs so that I can load the scene subset of a haired and NGed G8 in 10-20 seconds depending more on the hair set than the morphs). The question is how can DS5 harness this technical power instead of a bloated twenty year old program churning out another stupid GX iteration (my dream is a G8 with good modular expression, accurate bending including a few more bones, true IK, easy pose for high heels and decent eyes) ? Rhetorical question, I know...

    #2004365
    dripgodz
    Participant
    Rank: Rank-1

    I’ve used Gen 9 once. Didn’t enjoy using as much as 8.1. I may give 9 another try.

    #2006110
    Slobodan
    Participant
    Rank: Rank-1

    I'm still using G8, because G8.1 or G9 don't even have light/pale skin and they lack
    variety of normal maps.

Viewing 15 posts - 76 through 90 (of 196 total)
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