Is Genesis 9 a failure?

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  • #2012692
    Frank21
    Participant
    Rank: Rank 5

    Yep IK, G9 has been very disappointing and doesn't bode well when/if-ever DS5 comes out. DS5 has now been on pause for 2 years and during that time we've also had major technological advances with AI "art"-making software, like it or not. So Daz may have gone back to the drawing board multiple times and restarted from scratch with DS5. When/if-ever DS5 comes out I just hope it isn't a half-arsed flop like G9 has been.
    For me the annoying thing is that nobody at Daz is giving DS5 updates or timelines to us or even their forum mods. Then again they never did that either with their previous disasters like encryption and DRM so true to form.... no respect.

    #2012788
    ColdBeer31
    Participant
    Rank: Rank 5

    I wouldn't read too much into it. They probably regret to have mentioned DS5 in the first placec. If I was them I'd keep it silent, work on DS5 and relwease it pretty much all of a sudden.

    #2012789
    eelgoo
    Moderator
    Rank: Rank 7

    @inversekinematics

    I'm still waiting for a script to take the better G9 characters back to G8F G8.1F.

    Morphs only is fine, I have plenty of decent G8F Skins.

    I don't expect for a moment that it will come from official Daz sources though.

    🙂

    #2012795
    Abad
    Participant
    Rank: Rank 5

    DS5 is a legend... The crucial problem is that they themselves do not know how to improve "their pastiche". The DSK is still from version 4.5. with an API that mixes QT.... The information of their script language is "to piss and not to throw a drop...". They are lazy people who live on the PA's rents. G9 is hellish for animation or creating morphs, given its separate structure in Body, Eyelashes, Tear, Eyes, Mouth, and Eyebrows Card Style... Total nonsense.
    In version 4.10 a .bvh of 4000 frames can take seconds... In 4.21, you can go for a walk with your dog or partner, and when you come back, it will still be loading...
    And if you wait for the A.I. to solve that, I recommend you to enter in a monastery of silence and cell without internet...

    #2012864
    Ma Arn
    Participant
    Rank: Rank-2

    This entire thread makes me happy about staying with poser now that Bondware is putting some actual effort into and giving updates on development.

    #2013227
    eelgoo
    Moderator
    Rank: Rank 7

    Absolutely, so if it does appear it won't be supported by Daz.

    I would have thought that there would be a growing market for it by now.

    However, as @spats said on a related thread:

    'That said, some G9 (face/head) morphs would be quite nice to have for G8/8.1 bases.
    Just not sure how would work without starter or other essentials installed.
    Perhaps that’s where contributors come in.'

    Ideally, that would have to be allowed for in the scripting, not that I really know anything much about the topic. :00

    As regards the body morphs, I don't doubt those can be approximated even with just the basic G8F body morphs pack.

    🙂

    #2014030
    eelgoo
    Moderator
    Rank: Rank 7

    I take your point, but there are a sparse few which interest me. 🙂

    #2014279
    ulysses
    Participant
    Rank: Rank 3

    The problem with DS isn't it's capabilities. If you know all the hidden/confusing functionality that it has, it's a really good rendering program that has the ability to use already created assets to get whatever scenes you're looking for. It's got a large community of content creators who pump out new assets faster than any other software. It has dForce, which is great once you figure out how to use it. DS isn't a total dog.

    But it's not good at a lot of things as well. You can't create/sculpt with it (other than basic primitive objects). It's not very good at animation. It's not good at making large, sweeping, complex scenes. Without sites like this, it's too cost prohibitive to get a lot of the tools/plugins/scripts, clothing, environments and props that allow DS to reach it's full potential.

    However, the thing that makes DS suck is it's business model and coding. First, unlike Blender, it's not open source. You have to be a PA and get a license from DAZ to make DS work better through tools/plugins (e.g. Mesh Grabber, pose convertors, dForce companion, etc.). This stifles the creation of things that improve the customer experience as PAs focus on creating characters and clothing. Second, the code is old and clunky. It consumers massive amounts of memory and CPU/GPU power compared to Blender, which has better render options and more functionality.

    DAZ doesn't need to make DS more than what it is (a good modeling/rendering software). But it needs to fix the underlying code to be faster, less resource intensive, and stop slowing down to a crawl if you move the drawstyle in the viewport to Iray, even with one character with some clothes on. Good luck loading more than a couple of characters, some props and a relatively complex environment into a scene unless you have a $4000 computer. Also, the interface can do with a refresh, bringing it up to 2023 norms, rather than the 2012 look and feel that it still has.

    As for G9, I like the women but the men look way too feminine. The unimesh might be the wave of the future (again), but so far, it's a fail for me.

    #2016158
    eino4706
    Participant
    Rank: Rank 3

    I've played around with G9 on and off since it was released last autumn and my main issue with the figure is the new UVs. I'm so heavily invested in textures (skin, makeup, etc.) for G3/G8 that it's hard to adjust. There's still a lack of morphs and figures available for G9, compared to G8, but I know it's just a matter of time with that stuff. I can't say I have the same complaints about the unimesh that others do; with some adjustments, you can still create some comparably shaped figures. But I understand folks' frustrations with the figure. Genesis 8.1 was barely a couple of years old and boom, Genesis 9. Makes me wonder how long a lifespan the current generation will have before they upgrade again and try to milk folks for even more money.

    #2030517
    Abdullalla
    Participant
    Rank: Rank-1

    I would add that it also slows down rendering times shamefully... I have a 4070ti, on Iray if I use G9 models inside rooms, which are already slow to calculate, after 10 minutes the render hasn't even started, it remains loading, if I do the same with G8/8.1 the rendering starts in a few seconds, even in very heavy scenes.. if I have to increase the rendering times a hundredfold with newly released hardware, I really do without it..

    #2030752
    eelgoo
    Moderator
    Rank: Rank 7

    It sounds woefully poorly optimised. 🙁

    #2031313
    Fariden
    Participant
    Rank: Rank-1

    I believe that Daz has been a little behind in the developing digital art scene. They bought some companies that made digital avatars which didn't have a market. They then invested in NFT that basically didn't have a market. They didn't take early advantage of Blender use. They couldn't figure out a way to utilize 3d printing. Now they are falling even more behind because of AI. I had mentioned before I think they will release a Daz Studio 4.9X. It will be a couple of small fixes to wrap up it's development and then a quick announcement they will move to Unity. They will make some janky plugins to make things sorta work with their old products, but will focus on a DAZ People 10 (or some catchy name) that will work with Unity and maximize their profits, and not "waste" money on building a new FREE engine. They (for a while) will maintin their store and probably start selling Unity assets, photoshop plugin, silly AI plugins, and slowly lose artists who have decided to moved over to Renderosity, the Unity Store or some other software.

    #2031382
    Abdullalla
    Participant
    Rank: Rank-1

    @Fariden
    Even Iray, let's be clear, is a proprietary engine of Nvidia and Nvidia is known to row against customers to extract as much money as possible from them... I went from an RTX 2080 to an RTX 4070ti, rendering 4 walls is still shamefully slow, these things I was using hardware from 12/15 years ago on C4D AR and it was faster. Iray is fine when there are no closed scenarios, an interior of a house is fucking heavy to calculate, with any hardware, even from 1000 euros, furthermore it does not support multi gpu pooling of VRAM, it does not use the system ram when the Vram runs out, on many things are really behind other engines.. it's really a torture to use it sometimes, you invest a lot of money in powerful and expensive hardware and you find yourself once again having ridiculously long calculation times for 4 walls around the character..
    We still see users forced to render in tiny formats to make up for the crazy heaviness of Iray, to be able to use walls around the character... it's becoming ridiculous, as well as annoying

    #2031612
    ToxicIce
    Participant
    Rank: Rank-1

    I agree with you 100%, I am still new to the 3D world and after using Daz for some time I actually installed a 3rd party engine into it from Octane to render my stuff because it's also just faster to preview my scene as well, let alone render it.

    #2031658
    Elrond
    Participant
    Rank: Rank-1

    i gonna say i i'm on the wagon of peples which dislike the g9, it for me was a downgrade and insult to the customers, , like to make the character more like "metahuman' they removed the daz character own topology and go for a full homogeneous quadr, which helped to make a more genderless body. but it also removed many details, like "nipples and navel to be sold a part as one of the most scum actions for me so far, it started with the gens from v4 to genesis, then now on g9 they removed nipples and navel to be "sold stand alone and grab more money', what gonna be in the future?, you will have only the head and have to buy each part of the body????, while i did expend a ton of money on daz from v4 to genesis 8 specially gen8 and gen 8.1, i really didn't use a single g9 stuff, because i really hated what they did on that.

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