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March 29, 2019 at 7:32 AM #1018067
sure i can share it if you like. But will take some time for sure!
March 28, 2019 at 5:59 PM #1017419Thanks <3
May 28, 2018 at 8:25 PM #621293@DOGG0D and @EvilMonkey
Thanks alot for the Feedback and Critiques.
The Reason why i made those is because i wanted to look her like a Girl from these Days and not a Girl from the Past.
The Client wanted a Face who look like a PsyTrance Party Girl. In PsyTrance Scene, Girls often are dressed like Native American but modern and often with neon colored paintings.
🙂
But i totaly agre with you guys!
Thanks
May 21, 2018 at 7:26 PM #613114No there's not much work in post. Most of the time i do lot more but on this one it was not alot.
The Render was a bit too dark so i increased the exposure in photoshop and a bit more saturation.
Jess i painted over the stones and some similar parts to fit the turkis color of the image.And on the left side (of our view) i decreased the highlight of the sidelight a bit....i don't remeber how i did.
I increased the eyes iris contrast a bit.
And in the end i made this pseude depht of view in photoshop.
Thats it
May 20, 2018 at 7:06 PM #611860@Morri
Cool that's the goal of such posts!
May 20, 2018 at 3:58 AM #611038There's nothing special for the RenderSettings just a Big 4000x4000Resolution.
For the light i used a HDRI of https://zonegfx.com/x-xtreme-hdri-studio-lights
i decreased the intensity of the Light Map because i used also some mesh/rim Lights.
Then i made 3 Rim Lights. When using Rim and mesh lights i always use the Lights from Colm Jackson "Render Studio"
https://zonegfx.com/colm-jackson-lights-renders-studio-scenes/"I Don't use his presets but the mesh and rim lights. Most of the time i just dublicate 1 light and change the position and the settings for it.
A strong small light is giving hard shadows and a big light far away is giving a smoother light. CHeck out the diffrent mesh and rim lights. They are very handy!THen i added also another mesh light..for this i made a very thin but high plane primitive and enabled the emission in the surface settings.
This gives another nice outline light to define her face.Here's a printscreen of my scene with the

For the Skin i used https://zonegfx.com/kalea-7-pro-bundletexturesbut i added some extra textures.
For Working with textures i use https://drive.google.com/file/d/13TuGn2yQ4yGx6Dve-A9_Hhl9yHS7vCcl/view?usp=sharing Allegorithmics Bitmap2Material
I used https://zonegfx.com/altern8-skin-shader-system-for-genesis-8 It's a good product for make nice SSS.
With Skin i always start with a good skin texture like the Kalea one, then applying Altern8 Settings for the SSS, or https://zonegfx.com/tag/3d-shaders-utility-resource
This is then a good starting point. SKin always needs some tweaks or extra textures to look best.OFten i do alot postwork but in this Render i only painted some Hairs and the Facepainting.
Here's the Original Render

vs the Final work:I hope this helped you.
Cheers
May 20, 2018 at 3:47 AM #611032@Aftyr Byrn
There's not much postwork on the Hair. Just some strokes with photoshop with my wacom tablet. Painting bright thin lines does the trick. With the Wacom Tablet and brush dynamics its very easy to draw nice hair lines. Always change the color of the strokes for a realistic variation.
May 20, 2018 at 1:53 AM #610946April 28, 2018 at 5:04 AM #586231Thanks alot for choosing my work, it means alot for me. Cool Contest! Thanks to all!
March 10, 2018 at 4:20 AM #525485i found it. Thats the render without postwork.
March 10, 2018 at 4:10 AM #525475March 10, 2018 at 3:59 AM #525461Thanks AG97
Jess i always do alot of postwork in Photoshop!
On the Image with only the Girl i painted on the Ears to give a stronger sss effect. Then i often dublicate the image two times and make one image brighter and the other darker. I then put a mask on these layers and paint back only the parts i want. This way i can add some more depht. I also make some selective sharpening and sometimes i paint over parts with a color and change the Layer to Color...then blend it a bit over the main layer to harmonize the colors. Most of the time i don't use depht of field in the render. I prefere to make it after with photoshop and sometimes i need to do a depht pass render.
In the last stage i often use the Exposure plugin which have awsome effects like Vignette, blur, noise etc. A bit of noise and some nice color tweaks in Exposure over the whole image can bring back some nice analog feeling to the clean digital style of our artworks.Really...often my Renders and the Image ofter Postwork are like Night and Day! 🙂
...leme search for the Render without post processing...
Cheers
March 8, 2018 at 5:38 PM #523516March 8, 2018 at 5:37 PM #523511hm i don't know how to make the image larger......but if someone is interessted in a bigger view here's a bigger one: Large image
March 8, 2018 at 5:29 PM #523503Tanks alot mate !
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