Home Page › Forums › General Chat › Why are Genesis 9 characters so ugly?
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Josie.
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July 30, 2026 at 10:29 PM #2182948
No, I didn't misunderstand. I just want to make sure it's known that I really DGAF about the rank badge. 😂 It's not that serious. Like even if it is intentional it's not that serious.
July 30, 2026 at 10:38 PM #2182949I don't think there are any guides really. It's something that has to be done outside of Daz, by using the shape of the G9 character, and then wrapping a generic G8F or G8M mesh over it, then baking the texture from the G9 character onto the G8 mesh with the standard seams/unwrap of the G8 mesh. If possible, before export, give it a Daz G8 skeleton in the 3d program. If there's an addon/plugin for the 3d program to import/export to Daz then Daz skeletons should be preserved. Then export it from the 3d program, and reimport it to Daz as a new G8 character, and then if it doesn't have a skeleton, you can add it in Daz. (Whew!)
Another way to recreate a G9 is to get some good profile image renders of the face from within Daz, (front, left side, right side) and then feed it into something like iClone character creator, or Facegen Artist Pro. That's probably a less accurate, but easier method of conversion that's more "average user" friendly.
If you just want to make a character morph shape then you could probably get away with skipping a few steps above. I just can't remember which ones. I imagine at a certain point, since it's just a mesh, it could be done the same way as using an older genesis character to create a morph.
Either method probably needs some slight tweaking to get close to the G9 original, but one is far easier than the other to pull off, but also probably not as exact.
July 30, 2026 at 11:14 PM #2182950@morganascot If I correctly understand what you're looking for...
July 31, 2026 at 12:42 AM #2182957Thanks. I'll see how this works with Genesis 8.
July 31, 2026 at 10:16 AM #2183000Some folk here are happily getting quite adept with the G9 to G8 Character Conversion process.
It is good to see the better characters being ported over.
They are never going to be exact, but that doesn't matter.
In most cases the resultant G8F character actually looks better than the original.
I suspect this is because the use of a female based mesh enhances it. 🙂
July 31, 2026 at 10:34 PM #2183087G9 has both male and female base morphs. It's a different issue why some PAs ignore using them as base. Old workflow habits or reluctance to adapt, perhaps.
July 31, 2026 at 10:48 PM #2183088Also, the fact that there are plenty of requests here for converting G9 characters to G8, by itself proves that it is possible to achieve the same level of quality, may be even surpass the bar of G8. I get that some folks here are too consumed with their sunken cost fallacy and would go to great lengths at criticizing the limitations of G9. Let it be known to those folks, that each time someone makes a request/post for a G9 to G8 conversion here, they are being proven wrong.
July 31, 2026 at 11:09 PM #2183089@sandeep Yes it could be - totally agree. When I saw the possibilities when G9 came out (WOW), where it seemed that they had really taken into account how accurate (it was intended) that a man or woman would normally act/look, regardless of age, gender - because apparently the "whole" was thought of Mass, Proportions, Details/detail Strength etc. so everything is up to "you" because here are all the tools to achieve what most people crave, realism - or at least something that in every way - is ahead of the older Genesis characters that had a fine past in the "family".
But no - unfortunately nothing has been gained by G9, in relation to sorry I have to - repeat myself in non-positive terms.
August 1, 2026 at 5:48 AM #2183109A lot of it is perception, like what the Daz store pushes to the front and shows the user, is typically not the BEST looking characters G9 has to offer. And even when you change the sorting options, it's a stubborn feed. But, I can say that the ratio of realistic G8 characters to realistic G9 characters that I personally would use, is overwhelmingly in favor of the G8 collection. G8 just has more of them. So at that point it's simply a matter of numbers. Since the bulk are in G8, I'd prefer to move everything to G8 so I can have full access to all the poses, wardrobes, and morphs for G8. It's more of the "keep it simple, stup1d" approach. Blanket statements are kinda dumb, and frankly both groups have bad looking characters. It's not an indictment on the few characters for G9 that do look good, it's simply pointing out that G9 doesn't have the same incentive to get me to switch to that entire workflow when there are less realistic looking characters in it's pool. Even though I could use G9 already, if I wanted to.
August 1, 2026 at 7:36 AM #2183126Neither faction in this debate are wrong.
It really depends on what parameters matter to you, and what you wish to do.
If you are into portrait work arguably G9 is superior.
For anything else IMO G8 is more robust & versatile.
August 1, 2026 at 10:14 AM #2183141@eelgoo - What he said.
But ultimately, as others have said, each gen had issues. But ultimately, the UNIMESH of G1 and G9, are by far the worst.
And it was narrative DRIVEN with the Unimesh being brought back. Anyone with TWO WAKING EYES could see it.
August 1, 2026 at 3:13 PM #2183165I'm going to use Daz to build character sets that I can export, pose, and render in some other engine. Some of the stuff I can use in Daz, like HDRI and shaders, can be used in other engines too. But I can render faster outside of Daz. I really just want some still images. But the camera controls and a lot of other things are so unfamiliar to me, it would just slow me down to learn an entirely new skill set in Daz. The interface has changed a little since I last used it in 2008-2010 (?) But it's not much different, just counterintuitive to my every day muscle memory.
August 1, 2026 at 11:09 PM #2183190By the way, if you guys know anyone who is good with knowing HOW to covnert some of these Gen 9 Characters to Gen 8, I'd be greatly appreaciated if you can send them my way. I tried that one tutorial from DAZGuru I think his name is, but I don't think that is a 100% Sure fire way to convert good. So if anyone knows a BETTER Guide or someone that knows how to do it good, please let me know.
There are some Gen 9 Characters, mainly their Faces, I would love to have to use on Gen 8.
August 2, 2026 at 12:20 PM #2183259I'm surprised that no one has made a script or something to convert from G9 to G8 especially the skin textures I think it would sell like crazy given how many people still use G8
August 2, 2026 at 8:27 PM #2183286@itsmeNotYou - Oh indeed, including Morphs like their Facial Morph and maybe body.
Problem is, they can't post ANY of that sort of stuff over on DAZ Store cause the ones running DAZ won't allow it, and don't expect Rendo to allow it either, cause same ones running DAZ are also affiliated with Rendo.
3Dshards MAY allow it, and MAYBe Renderhub, although with Renderhub's Ongoing Exodus, I hightly doubt it now.
Probably this site would have to fund it in a way for it to be made.
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