Proof of Concept - Locust Battlemech

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  • #1039181
    Nicodemus
    Participant
    Rank: Rank 5

    Any Battletech fans out there?

    It's just a proof of concept to see if it's possible. I'd have to rig the model in Daz, as it doesn't like my Maya rig, but the template for the textures look nice so far in iRay.

    Anyone interested? I won't bother, if people weren't interested, but I want to learn Daz's rigging tools.

    Locust Test

    Mechs that converted:

    Adder
    Annihilator
    Archer
    Arctic cheetah
    Arctic Wolf
    Assassin
    Atlas
    Awesome
    Banshee
    Battlemaster
    Blackjack
    Black Knight
    Black Lanner
    Bloodasp
    Bushwacker
    Cataphract
    Centurion
    Champion
    Charger
    Cicada
    Commando
    Corsair
    Crab
    Cyclops
    Direwolf
    Ebon Jaguar
    Enforcer
    Fafnir
    Firestarter
    Flea
    Gargoyle
    Grasshopper
    Griffin
    Hatamotochi
    Hellbringer
    Hellfire
    Highlander
    Highlander IIc
    Hunchback IIc
    Huntsman
    Ice Ferret
    Incubus
    Jagermech
    Jenner
    King Crab
    Kodiak
    Linebacker
    Locust
    Madcat MK II
    Mad Dog
    Marauder
    Marauder II
    Marauder IIc
    Mist Lynx
    Night Gyr
    Night Star
    Orion
    Orion IIc
    Osiris
    Panther
    Phoenix Hawk
    Piranha
    Raven
    Rifleman
    Roughneck
    Shadow Cat
    Shadow Hawk
    Spider
    Stalker
    Stinger*+
    Stormcrow
    Sunspider
    Super Nova
    Thanatos
    Thunderbolt
    Trebuchet
    Urbanmech
    Uziel
    Vapor Eagle
    Victor
    Vindicator
    Viper
    Vulcan
    Warhammer
    Warhammer IIc
    Warhawk
    Wasp*+
    Wolfhound
    Zeus

    Mechs that need to be converted:

    Catapult
    Cougar
    Dragon
    Goliath!+
    Hatchetman!+
    Hellspawn
    Hermes!+
    Hunchback
    Javelin
    JennerIIc
    Kintaro
    Kitfox
    Mauler
    Quickdraw
    Razorback!+
    Summoner
    Timberwolf
    Wolverine
    Valkyrie!

    Vehicles that need to be converted:

    Ares!+
    Behemoth!+
    Bulldog!+
    Chevalier!+
    Condor!+
    Demolisher!+
    Elemental!
    Goblin!+
    Harasser!+
    Hetzer!+
    Manticore!+
    Partisan!+
    Savannah Master!+
    Scorpion!+
    Shrek PPC!+
    Striker!+
    Strix VTOL!+
    Morrigu!+
    Ordo!+
    Warrior H8 Helicopter!+
    Yellow Jacket Helicopter!+

    Dropships that need to be converted:

    Broadsword!
    Leopard!
    Overlord!
    Union!

    * = Needs textures.
    ! = Needs remodeling and textures.
    + = Needs additional weapon prop models.

    #1039193
    eelgoo
    Moderator
    Rank: Rank 7

    I love Battletech.

    Can you get a Hunchback 4G 🙂

    #1039217
    Corbeau
    Participant
    Rank: Rank 5

    I like that humble Mech, a Locust is very fine for raiding and recco (and the Clan version is badass).
    However nothing can beat (visually I mean) a Marauder or an Awesome (when they happen on the battlefield, it s time to move...fast) (in the boardgame version at least).
    By the Way I am a Marik dignitary... Choose your words when you speak BTian...

    #1039218
    Nicodemus
    Participant
    Rank: Rank 5

    Clearly I am House Liao, by choosing a humble Locust. 😉

    I pulled all of these from MWO. I have them all rigged in Maya, but Daz is a different beast. Go figure they couldn't make rigging as simple as it is in just about every other 3D program out there.

    #1039220
    Nicodemus
    Participant
    Rank: Rank 5

    @Eelgoo,

    Piranha only made the IS and IIc versions, but it wouldn't be hard to make from kit bashing. 😉 I made a Razorback that way.

    #1039223
    Daishi
    Participant
    Rank: Rank 3

    RIG THEM! RIG THEM ALL!

    #1039243
    eelgoo
    Moderator
    Rank: Rank 7

    Sounds good to me.

    Work your way up to a Timberwolf 😉

    #1039251
    Nicodemus
    Participant
    Rank: Rank 5

    Well....

    There are no guarantees that I can figure out Daz's clumsy, archaic way of rigging models. So far, it's a complete PITA. It looks like I'll be having to export each piece individually. -_-

    #1039269
    eelgoo
    Moderator
    Rank: Rank 7

    It might require patience & walking away & doing something else every so often. :0/

    #1039365
    ADAM
    Participant
    Rank: Rank-1

    Played battle tech for awhile and mech warrior. Marauder was my favorite and also looked cool in the Macross episodes even though it was robotech then.

    Still have most of the books. Think the older ones were pulled because of copyright issues but not sure. So I just kept them just in case. never play anymore so was considering selling them but they probably aren't worth much. As well as Dr.Who, Vampire, Marvel, Champions, Shadow Run, War Hammer,Star Wars,and a few others Ive forgotten sitting in my book case.

    Watch Robot-Jox if you havent already. Kinda low budget movie but its pretty cool if you go in understanding its old and cheap. Has clan elements in it.
    https://m.imdb.com/title/tt0102800/

    There's also a movie called soldier thats not bad. Reminds me a bit of the clan but no mechs.
    https://m.imdb.com/title/tt0120157/
    Gattaca
    https://en.m.wikipedia.org/wiki/Gattaca

    Just incase youre younger and missed these.
    Not going to state the obvious new mech movies.

    #1039569
    kiintins
    Participant
    Rank: Rank-2

    Yes! Battletech was the greatest mech game on tabtetop back in the 90's.

    #1039627
    Nicodemus
    Participant
    Rank: Rank 5

    Well, I've got weight mapping down. It's still a PITA. I wish I didn't blow all my spending money buying shaders and Kits for a game project I was working on. Otherwise, I could have spent it on this:

    https://www.daz3d.com/rigging-vehicles-and-mechs-in-daz-studio

    -_-

    Typical. I love kitbashing mechs.

    #1039694
    Mark Sinister
    Participant
    Rank: Rank 4

    You can check youtube for a free tutorial.

    #1039706
    Daishi
    Participant
    Rank: Rank 3

    Ever consider converting the FO4/76 Power Armors to Daz? Be nice to have some heavy metal options.

    #1039710
    Nicodemus
    Participant
    Rank: Rank 5

    @Mark,

    That's a trailer. I already know how to rig a mech in Maya. Daz is totally different and while I've taught myself how to weight paint in it, I still have a long way to go to get objects fully poseable. Silly, if you ask me. Daz would be a lot more popular if it followed industry standards. I always hated how shitty Poser was and Daz is a lot better, at least, when I first started playing with it.

    I loathe the fact they took out IK handles and Control Curves. They were in the 2.X version. I remember them, which was why I was okay with using it. Now, it's so kludgy. I get they make money off the assets, but someone like me, that can make models will shy away from it, since it's a different learning curve. Add in that you can't use their proprietary rigs for your own characters and you can't just pull in your own rigs with weights painted, it's another thorn for someone like me.

    I could have this model fully rigged in 15-20 minutes in Maya and an additional 10-15 minutes for HumanIK mapping of my own control curves.

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