Proof of Concept - Locust Battlemech

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  • #1041075
    ADAM
    Participant
    Rank: Rank-1

    Very nice. was there a tutorial that did it for you or did you figure it out solo.

    #1041107
    Nicodemus
    Participant
    Rank: Rank 5

    Solo. I'm redesigning my UI to be a bit more user-friendly for Animators and Riggers. I'm starting to get a hang of the rigging process, but it's still fairly clumsy compared to what I'm used to.

    #1041976
    Nicodemus
    Participant
    Rank: Rank 5

    Okay, I know how to rig now. I made a rig for the Locust last night. (It literally took all night.) It's not perfect and has some major issues, but it showed me what to do and what not to do. Since I can extract donor figures, as well, it shouldn't be hard to rig all the Mechwarrior Online mechs.

    Now, I only know how to make props and assets for Daz Studio. I haven't touched Poser since like 2000 and that was when I started doing actual 3D modeling. Does anyone need these for Poser? If so, I'll need a test subject.

    #1042108
    Nicodemus
    Participant
    Rank: Rank 5

    Well, I may have gone about this the wrong way the whole time. I was trying to make a "humanoid" rig, since that's what I'm used to in Maya. I started checking all the DzFire and Stonemason mechs, to find out they don't rotate joints or make them humanoid at all.

    This bothered me a lot, so I exported the rigs for Maya, only to find the bones attached, the Local Rotation Axis perfect and no bend or twist problems. So, I went ahead and rigged the model in Maya......

    ZERO problems.

    I have a scout meeting for my little monster tonight, so it won't be until later, but is there anyone willing to guinea pig a couple of test rigs?

    #1042188
    ADAM
    Participant
    Rank: Rank-1

    So long as they are in a format daz can use, I can mess around with them. Im off tomorrow so ill be up late.

    #1042289
    Nicodemus
    Participant
    Rank: Rank 5

    One more thing. Do people want the cockpits? I never converted them from the MWO format, but it wouldn't take too long to do. They don't fit inside the mechs, however. You'd have to render from the inside of the cockpit, looking out, but It could easily be scaled for Poser/Daz figures.

    #1042295
    eelgoo
    Moderator
    Rank: Rank 7

    That sounds like a good idea to me. 🙂

    #1042359
    Nicodemus
    Participant
    Rank: Rank 5

    Mechs that converted:

    Adder
    Annihilator
    Archer
    Arctic cheetah
    Arctic Wolf
    Assassin
    Awesome
    Banshee
    Battlemaster
    Blackjack
    Black Knight
    Black Lanner
    Bloodasp
    Bushwacker
    Cataphract
    Centurion
    Champion
    Charger
    Cicada
    Commando
    Corsair
    Crab
    Cyclops
    Direwolf
    Ebon Jaguar
    Enforcer
    Fafnir
    Firestarter
    Flea
    Gargoyle
    Grasshopper
    Griffin
    Hatamotochi
    Hellbringer
    Hellfire
    Highlander
    Highlander IIc
    Hunchback IIc
    Huntsman
    Ice Ferret
    Incubus
    Jagermech
    Jenner
    King Crab
    Kodiak
    Linebacker
    Locust
    Madcat MK II
    Mad Dog
    Marauder
    Marauder IIc
    Mist Lynx
    Night Gyr
    Night Star
    Orion
    Orion IIc
    Osiris
    Panther
    Phoenix Hawk
    Piranha
    Raven
    Rifleman
    Roughneck
    Shadow Cat
    Shadow Hawk
    Spider
    Stalker
    Stormcrow
    Sunspider
    Super Nova
    Thanatos
    Thunderbolt
    Trebuchet
    Urbanmech
    Uziel
    Vapor Eagle
    Victor
    Vindicator
    Viper
    Warhammer
    Warhammer IIc
    Warhawk
    Wolfhound
    Zeus

    Mechs that didn't convert:

    Atlas
    Catapult
    Cougar
    Dragon
    Hellspawn
    Hunchback
    Javelin
    JennerIIc
    Kintaro
    Kitfox
    Mauler
    Quickdraw
    Summoner
    Timberwolf
    Wolverine

    The ones that didn't convert have to be manually put together. Gonna take some time. The rest it's just rigging the limbs and making all the weapon props.

    #1043588
    Nicodemus
    Participant
    Rank: Rank 5

    Atlas is put together.

    #1043590
    eelgoo
    Moderator
    Rank: Rank 7

    Wow.... It looks like you got a massive breakthrough there then! :00

    Well done!

    Looking forward to seeing the results.

    🙂

    #1043598
    Nicodemus
    Participant
    Rank: Rank 5

    Well, after I found out that Stonemason and DzFire don't bother rotating the joints, it makes rigging easier. Add in the fact that the rigs export perfectly to Maya, it allows me to fast rig the Mechs using HumanIK, so it's a simple matter of releasing the Daz files and the Maya animation rig. Then, you can do poses and animations in Maya, export them as FBX files to import into Daz.

    Now, since I can pull the donor skeletons to use for different mechs, if you have Motion Builder, you can transfer poses and animations between mechs.

    Like I said, if I'm going to do this, I'm doing it right.

    The biggest issue is going to be painting color schemes for each mech. :/ With Adobe getting Substance Painter, that will soon be a problem. 🙁

    #1043649
    Daishi
    Participant
    Rank: Rank 3

    Would you be at all interested in converting over the Hatchetman from the HBS Battletech game? It uses the same style.

    A little looking and it might turn up, as the game uses unreal.

    #1043659
    Nicodemus
    Participant
    Rank: Rank 5

    I have the game, but it's not installed. Let me install it and see if I can strip the pak files from the game and if they will let me export them into blender or not.

    #1043723
    Nicodemus
    Participant
    Rank: Rank 5

    Yeah.....

    That's not on my plate for a while. They're unity assets and they're compressed. I'll have to decompress them and figure out how to load them into a scene to make prefabs to export the models. Then, I'll have to put them together, like I did with the pieces of the Atlas. Then, I'll have to group them, export them and then rig them in Daz.

    Too much work for right now.

    #1044437
    Daishi
    Participant
    Rank: Rank 3

    Fair. Very fair.

    One other option though...

    https://www.thingiverse.com/thing:3534046

    Though send a request and the dude might send you the original model.

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