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October 10, 2026 at 5:51 AM #2191236
Yeah, these morphs can easily be saved as two universal head and body morphs, there's absolutely nothing complicated about it. But you gotta admit, this guy makes really good faces in some places - at first glance, they're just as good as HiD or V3D, and in some places, even better.
September 28, 2026 at 3:27 AM #2189779These textures are good, and they are especially nice because you can combine them with any textures from different characters. By the way, you can do this without Photoshop, right inside Daz in the Surfaces tab.
August 27, 2026 at 6:42 AM #2185809You can do this with any other clothing too😉
August 26, 2026 at 3:44 PM #2185751👍
August 26, 2026 at 10:50 AM #2185741Np, you can also adjust the color and other parameters, creating unique combinations with textures from other clothing, for example, or creating them yourself. The Uber shader itself is very flexible.
August 25, 2026 at 1:16 PM #2185660Np
August 25, 2026 at 12:24 PM #2185655As I wrote earlier, you select any object - geoshell, clothing, character, or any other object and save it as a material preset. You can also save all textures entirely, including the character's textures, which is saved as a hierarchical material preset, after selecting the figure itself, meaning your character, beforehand. This way, your personal texture settings are saved.
August 25, 2026 at 12:06 PM #2185653What do you mean by 'shaders you come up with yourself'? As far as I know, the main shaders in Daz are the standard Uber shader for almost everything, and the simplified PBR shader used for figures since the 8.1 and 9 gen characters. There is also the Omni Hair shader, though it was occasionally used experimentally for characters, and the old 3Delight shader, which is basically a mammoth by now. Do you perhaps mean your own shader settings (material tweaks) rather than creating actual shaders from scratch? Because creating a custom shader is a completely different story.
August 25, 2026 at 11:23 AM #2185646Actually, since you're using this texture on a Geoshell, you can probably use it without the Geoshell at all by applying it directly to the garment itself. For example, that's exactly how the fluffy texture on the hat is done in the Cozy Kitty PJs set.
August 25, 2026 at 9:05 AM #2185626@felicia
Since it's a garment on your screenshot, you just need to save it as a Material Preset instead. Just make sure to select the garment first in the Scene pane. You can also save it as a Hierarchical Material Preset — that one saves the materials for the main figure along with all attached items like clothing, hair, etc. Looking at the screenshot you posted above with that fur-like clothing, that effect is most likely controlled via weight maps anyway.August 25, 2026 at 4:08 AM #2185608Most likely, it's a weight map. You can apply it to any clothing and adjust it through the Surfaces tab.
August 3, 2026 at 4:19 AM #2183322July 30, 2026 at 5:28 PM #2182926Rest in peace Anjabear🙁
July 24, 2026 at 5:24 PM #2181584Thanks, will definitely check it out later!
July 24, 2026 at 5:12 PM #2181583Not bad 🙂
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