Chpugzi

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  • #2191236
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    Yeah, these morphs can easily be saved as two universal head and body morphs, there's absolutely nothing complicated about it. But you gotta admit, this guy makes really good faces in some places - at first glance, they're just as good as HiD or V3D, and in some places, even better.

    #2189779
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    These textures are good, and they are especially nice because you can combine them with any textures from different characters. By the way, you can do this without Photoshop, right inside Daz in the Surfaces tab.

    #2185809
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    You can do this with any other clothing too😉

    #2185751
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    👍

    #2185741
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    Np, you can also adjust the color and other parameters, creating unique combinations with textures from other clothing, for example, or creating them yourself. The Uber shader itself is very flexible.

    #2185660
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    Np

    #2185655
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    As I wrote earlier, you select any object - geoshell, clothing, character, or any other object and save it as a material preset. You can also save all textures entirely, including the character's textures, which is saved as a hierarchical material preset, after selecting the figure itself, meaning your character, beforehand. This way, your personal texture settings are saved.

    #2185653
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    What do you mean by 'shaders you come up with yourself'? As far as I know, the main shaders in Daz are the standard Uber shader for almost everything, and the simplified PBR shader used for figures since the 8.1 and 9 gen characters. There is also the Omni Hair shader, though it was occasionally used experimentally for characters, and the old 3Delight shader, which is basically a mammoth by now. Do you perhaps mean your own shader settings (material tweaks) rather than creating actual shaders from scratch? Because creating a custom shader is a completely different story.

    #2185646
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    Actually, since you're using this texture on a Geoshell, you can probably use it without the Geoshell at all by applying it directly to the garment itself. For example, that's exactly how the fluffy texture on the hat is done in the Cozy Kitty PJs set.

    #2185626
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    @felicia
    Since it's a garment on your screenshot, you just need to save it as a Material Preset instead. Just make sure to select the garment first in the Scene pane. You can also save it as a Hierarchical Material Preset — that one saves the materials for the main figure along with all attached items like clothing, hair, etc. Looking at the screenshot you posted above with that fur-like clothing, that effect is most likely controlled via weight maps anyway.

    #2185608
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    Most likely, it's a weight map. You can apply it to any clothing and adjust it through the Surfaces tab.

    #2183322
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    @gohanf22
    I've seen at least two people here who are actively converting characters from Genesis 9 to Genesis 8. Those are @poepogue and @kvitravn

    #2182926
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    Rest in peace Anjabear🙁

    #2181584
    1772434328 bpfullChpugzi
    Participant
    Rank: Rank-2

    Thanks, will definitely check it out later!

    #2181583
    1772434328 bpfullChpugzi
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    Rank: Rank-2

    Not bad 🙂

Viewing 15 posts - 1 through 15 (of 70 total)

 

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