maryssmith

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  • #2046940
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    Thanks! Are these just for producing 2D images? I really hope to get 3D models, especially those under Daz Genesis 8 meshes..

    And I agree that the results above for FT2 really sucks... I hope they should at least make a comparison to the original image like I did.

    #2046764
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    Sorry for asking this layman's question: what are some good tutorials for 2D-image-to-3D-model LoRA or Stable Diffusion etc. in particular for human figures?

    #2046307
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    I am not sure for diffusion maps how much info could be lost by transferring to JPG, but normal maps, which pays a major contribution to the total size of textures, has to be PNG (not working with JPG if I remember correctly)...

    #2045711
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    Well, Richard Haseltine is their Administrator...so...

    Currently the Headshot of CC seems to be doing the best job transferring photo to 3d human, although not compatible with DAZ. Blender's facebuilder is also good, only head through...

    BTW I am always thinking to use learn Stable Diffusion to help me build human model from photo...

    #2045509
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    I am a bit confused about the trial version. Are we already able to use the trial version (the one with watermark?) through free download (where to get the trial version), or even this trial version is not free?

    Another dump question: I am currently using Daz Studio 4.21. Is the trial version 4.22? I haven't updated it since I saw https://zonegfx.com/forums/topic/how-to-revert-to-daz-4-21/

    #2035887
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    Noticed the same thing... why does this happen?

    #2005585
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    https://zonegfx.com/r3ds-wrap4d-2021-11/ You meant this one? I will check it out!

    #2005517
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    well the geometry doesn't match... cc3 and G8 have different mesh structure I think

    #1974397
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    WIP Guru already has a good video for the morph transfer...

    PS: Morphing is a relatively easier thing, I am more worried about how RSSY Genesis 8 and 8.1 Material Suit for Genesis 9 performs...

    #1962473
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    With AI technology I believe creating a model identical is completely possible. Even with pictures whose quality is not good.

    Microsoft's Rodin looks good but I have no idea how or when we could use it on Daz

    https://3d-avatar-diffusion.microsoft.com/

    #1962123
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    The built-in Face transfer seems to perform better in vertical ratios of face but bad in horizontal shapes. For example the same photo under Face transfer gives

    face transfer

    which fails to capture the triangular shape (or slope of two sides of the face) of the jaw-chin area of the photo

    #1952225
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    >>I see the same burden of proof being applied to art. It should be up to the observer to prove that the art WAS made with AI, rather than requiring all artists prove that their work was done by hand.

    But in reality the problem is, artists are the ones who "sell" their works. They want to be acknowledged for their creativity. When the observers have a feeling that their work looks just like any AI art, then they will not appreciate the hard work behind it.

    #1880012
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    Looks cool! I haven't tried Gen 9 yet, but did you just use the G8F morph and pull the original G8F character morph slider to 100% for the G9?

    And what is the Wrap Tool used here for?

    Thanks!

    #1858683
    3b08d7c41c1bd4270d2df915f89d380d?s=80&r=g&d=mmmaryssmith
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    Thanks, but unfortunately I also installed half of my packages automatically with Installation Manager in

    C:\Daz 3D\Applications\Data\DAZ 3D\My DAZ 3D Library

    Do I also simply copy-and-paste it to new PC and use the same process? Hope it can be read by the Daz Studio of my new PC?

    The folder C:\Users\<username>\Documents\DAZ 3D\Studio\My Library was for copy-and-paste installation... sorry for my bad habit...

Viewing 14 posts - 1 through 14 (of 14 total)

 

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