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March 29, 2023 at 6:02 PM #1948462
@windreaver0118 Tha's the one, you're a star.
And I've just checked my collection, I knew I downloaded it. Thanks, Richard.
May 13, 2022 at 2:28 PM #1807690This is a handy little utility...
https://zonegfx.com/dial-control-for-genesis-to-genesis-8/
There's been a few times when posing a figure I've experienced a similar problem. I have this in my script menu, one click and you can check what morphs and values are dialled in. When I've experienced problems, there's been an excessive value in a parameter, as in -400 for example. I simply reset the value in Dial Control and the problem is solved.
This has been the quickest way I've found to solve any morph issues.
March 18, 2022 at 4:11 PM #1786021I'm glad you got it sorted.
March 18, 2022 at 4:10 PM #1786019The credit is issued on the 1st of April, or so the survey states. Or perhaps it will end up being an April's Fool joke.
March 18, 2022 at 3:38 PM #1785993@ace94 I've done a short video to show the process I use. It's all I can do to help, I'm afraid. I'm not knowledgeable enough to provide any useful technical support or ideas.
https://mega.nz/file/ms0zTQDB#3DPKZMUHncQAgqURoVBFPnGONLkB2Vs0PAlJ6ydZVJU
March 18, 2022 at 2:19 PM #1785953@ace94 The “KB3D_MidManhattan-Native” file and the “KB3DTextures” folder must be in the same location for the textures to be linked in Blender.
If you have the “KB3DTextures” folder in a different place, the textures won't link.
If they are in the same "folder", even when you open the .blend file, the default view in Blender still makes the assets look grey. Go to the shading view/tab, and you will be able to check the textures have loaded correctly.
March 18, 2022 at 2:14 PM #1785948@ace94 Yes, the Manhattan set works fine.
The recent batch of Kitbash sets that have been posted on Zone, work exactly the same way. All have their textures included when imported into Daz as a .dae file.
Most of the older ones which were posted some time ago need their textures to be re-linked in Daz Studio, but the base meshes still export from Blender and then import into Daz without any issues.
I'm not sure if it makes any difference, but are you only trying to import one building at a time, or multiple?
March 18, 2022 at 1:14 PM #1785935@ace94 I'm sorry, but I am clueless as to why this would happen.
I have made no changes whatsoever in Blender, all settings are default. I export the .dae file and then import it into DAZ. I've never had the issue you are experiencing, even with older versions of both software.
March 15, 2022 at 1:25 PM #1785170I can't speak for anyone else, as people will likely have their own preferred method. But for me, I use the Blender versions, and it is really straightforward. Even with no knowledge of Blender, like myself.
Make sure the "KB3D_MidManhattan-Native" file and the "KB3DTextures" folder are in the same folder. Next, double click the "KB3D_MidManhattan-Native" file, this will open Blender and load the whole set in a few seconds.
You now need to choose which asset you want to import into DAZ, so delete the rest. Either using the scene tab or dragging the mouse to select multiple items to delete in one go. Once you have the set you want to use, do File>Export and export as a Collada .dae file. By default, Blender will save the textures into the same directory where you choose to export the .dae to.
Import this into DAZ, and that is it. You may need to adjust the glossiness surface on some assets, and change the glass.
September 25, 2020 at 5:47 AM #1630817I'll add 500 points
Please PM
September 7, 2020 at 4:44 PM #1625327I'll add 500 points
Please PM
July 17, 2020 at 8:27 AM #1615209Someone else mentioned the same thing the other day I think, but I'm with AnjaBear, I've personally not seen any captcha's on this site.
May 15, 2020 at 12:14 PM #1602143I could have sworn I made this thread in the General Forum!
@eelgoo I suppose that makes sense, but there are still assets that have been posted for a while and the request is still on the forums. It's not an issue, it was just something I noticed while looking through earlier today.May 6, 2020 at 5:27 PM #1599910I'm glad this thread has shown up, I got an error when I tried to post it, so I PM'd admins.
I had a reply from Hunter asking me to try another post. I tried a new request and got the same error.
April 20, 2020 at 7:30 PM #1575053Once a blog post has been approved and listed there is no way to edit it, apart from contacting an admin.
Contact monkseye or tomsk, providing them with a link to the asset on Zone and also the new download link.
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