Eidersson

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Viewing 15 posts - 1 through 15 (of 38 total)
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  • #1948462
    5cbeaa9fc9de7 bpfullEidersson
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    Rank: Rank-2

    @windreaver0118 Tha's the one, you're a star.

    And I've just checked my collection, I knew I downloaded it. Thanks, Richard.

    #1807690
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    This is a handy little utility...

    https://zonegfx.com/dial-control-for-genesis-to-genesis-8/

    There's been a few times when posing a figure I've experienced a similar problem. I have this in my script menu, one click and you can check what morphs and values are dialled in. When I've experienced problems, there's been an excessive value in a parameter, as in -400 for example. I simply reset the value in Dial Control and the problem is solved.

    This has been the quickest way I've found to solve any morph issues.

    #1786021
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    I'm glad you got it sorted.

    #1786019
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    The credit is issued on the 1st of April, or so the survey states. Or perhaps it will end up being an April's Fool joke.

    #1785993
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    @ace94 I've done a short video to show the process I use. It's all I can do to help, I'm afraid. I'm not knowledgeable enough to provide any useful technical support or ideas.

    https://mega.nz/file/ms0zTQDB#3DPKZMUHncQAgqURoVBFPnGONLkB2Vs0PAlJ6ydZVJU

    #1785953
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    @ace94 The “KB3D_MidManhattan-Native” file and the “KB3DTextures” folder must be in the same location for the textures to be linked in Blender.

    If you have the “KB3DTextures” folder in a different place, the textures won't link.

    If they are in the same "folder", even when you open the .blend file, the default view in Blender still makes the assets look grey. Go to the shading view/tab, and you will be able to check the textures have loaded correctly.

    #1785948
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    @ace94 Yes, the Manhattan set works fine.

    The recent batch of Kitbash sets that have been posted on Zone, work exactly the same way. All have their textures included when imported into Daz as a .dae file.

    Most of the older ones which were posted some time ago need their textures to be re-linked in Daz Studio, but the base meshes still export from Blender and then import into Daz without any issues.

    I'm not sure if it makes any difference, but are you only trying to import one building at a time, or multiple?

    #1785935
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    @ace94 I'm sorry, but I am clueless as to why this would happen.

    I have made no changes whatsoever in Blender, all settings are default. I export the .dae file and then import it into DAZ. I've never had the issue you are experiencing, even with older versions of both software.

    #1785170
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    I can't speak for anyone else, as people will likely have their own preferred method. But for me, I use the Blender versions, and it is really straightforward. Even with no knowledge of Blender, like myself.

    Make sure the "KB3D_MidManhattan-Native" file and the "KB3DTextures" folder are in the same folder. Next, double click the "KB3D_MidManhattan-Native" file, this will open Blender and load the whole set in a few seconds.

    You now need to choose which asset you want to import into DAZ, so delete the rest. Either using the scene tab or dragging the mouse to select multiple items to delete in one go. Once you have the set you want to use, do File>Export and export as a Collada .dae file. By default, Blender will save the textures into the same directory where you choose to export the .dae to.

    Import this into DAZ, and that is it. You may need to adjust the glossiness surface on some assets, and change the glass.

    #1630817
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    I'll add 500 points

    Please PM

    #1625327
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    I'll add 500 points

    Please PM

    #1615209
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    Someone else mentioned the same thing the other day I think, but I'm with AnjaBear, I've personally not seen any captcha's on this site.

    #1602143
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    I could have sworn I made this thread in the General Forum!


    @eelgoo
    I suppose that makes sense, but there are still assets that have been posted for a while and the request is still on the forums. It's not an issue, it was just something I noticed while looking through earlier today.

    #1599910
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    I'm glad this thread has shown up, I got an error when I tried to post it, so I PM'd admins.

    I had a reply from Hunter asking me to try another post. I tried a new request and got the same error.

    #1575053
    5cbeaa9fc9de7 bpfullEidersson
    Participant
    Rank: Rank-2

    Once a blog post has been approved and listed there is no way to edit it, apart from contacting an admin.

    Contact monkseye or tomsk, providing them with a link to the asset on Zone and also the new download link.

Viewing 15 posts - 1 through 15 (of 38 total)

 

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