3D City Blocks OBJ How to use in Daz?

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  • #1785052
    Dynasty
    Participant
    Rank: Rank-1

    Hi. I am interested in using this in Daz Studio:
    https://zonegfx.com/kitbash3d-manhattan/

    I know it has an OBJ file, but when I import this person's OBJ cities they come without the possibility of being fully textured (as they are all one shader in the surface tab). Anyone know how I can use this in daz studio with textures?

    #1785170
    Eidersson
    Participant
    Rank: Rank-2

    I can't speak for anyone else, as people will likely have their own preferred method. But for me, I use the Blender versions, and it is really straightforward. Even with no knowledge of Blender, like myself.

    Make sure the "KB3D_MidManhattan-Native" file and the "KB3DTextures" folder are in the same folder. Next, double click the "KB3D_MidManhattan-Native" file, this will open Blender and load the whole set in a few seconds.

    You now need to choose which asset you want to import into DAZ, so delete the rest. Either using the scene tab or dragging the mouse to select multiple items to delete in one go. Once you have the set you want to use, do File>Export and export as a Collada .dae file. By default, Blender will save the textures into the same directory where you choose to export the .dae to.

    Import this into DAZ, and that is it. You may need to adjust the glossiness surface on some assets, and change the glass.

    #1785364
    Amber
    Participant
    Rank: Rank 6

    While it's in Blender it's a good idea to check face groups (material groups) and see if you want to create any additional, in case you want to do more detailed material replacement in Daz.
    You can do it Daz, but it's a bit of a pain.

    #1785400
    Frank21
    Participant
    Rank: Rank 5

    Yeh Collada (dae) I've found the best option for exporting from Blender over fbx. You don't get the explosion problem that fbx often has and the textures remain correctly associated. As for .obj it's pretty useless for anything other than stuff with just one map like a statue and such.

    #1785408
    Dynasty
    Participant
    Rank: Rank-1

    Thank you all for the advices. I will attempt to do this today with .dae as mentioned!

    #1785916
    Dynasty
    Participant
    Rank: Rank-1

    @eidersson When I try to import it back into Daz it doesn't seem to work at all.

    The log file shows this:

    2022-03-18 14:01:27.937 Importing File...
    2022-03-18 14:01:27.937 Reading in Collada file...
    2022-03-18 14:01:34.656 File imported in: 0.6 sec (6719.01 ms)
    2022-03-18 14:01:34.663 Failed to import: E:/Content/OBJ/Manhattan/KB3D_MidManhattan-Native.dae
    2022-03-18 14:01:34.664 Unable to open file
    2022-03-18 14:01:34.706 Building Scene...

    #1785935
    Eidersson
    Participant
    Rank: Rank-2

    @ace94 I'm sorry, but I am clueless as to why this would happen.

    I have made no changes whatsoever in Blender, all settings are default. I export the .dae file and then import it into DAZ. I've never had the issue you are experiencing, even with older versions of both software.

    #1785946
    Dynasty
    Participant
    Rank: Rank-1

    @eidersson So apparently the issue was that the objects are way too big for my PC to handle so have to import 1 building at a time. They get imported without the textures though. I did as you told me and had the .blend file inside the textures folder but it didn't export any of the textures.

    #1785948
    Eidersson
    Participant
    Rank: Rank-2

    @ace94 Yes, the Manhattan set works fine.

    The recent batch of Kitbash sets that have been posted on Zone, work exactly the same way. All have their textures included when imported into Daz as a .dae file.

    Most of the older ones which were posted some time ago need their textures to be re-linked in Daz Studio, but the base meshes still export from Blender and then import into Daz without any issues.

    I'm not sure if it makes any difference, but are you only trying to import one building at a time, or multiple?

    #1785951
    Dynasty
    Participant
    Rank: Rank-1

    @eidersson when I open the .blend file there’s no textures applied at all. What am I doing wrong?

    #1785953
    Eidersson
    Participant
    Rank: Rank-2

    @ace94 The “KB3D_MidManhattan-Native” file and the “KB3DTextures” folder must be in the same location for the textures to be linked in Blender.

    If you have the “KB3DTextures” folder in a different place, the textures won't link.

    If they are in the same "folder", even when you open the .blend file, the default view in Blender still makes the assets look grey. Go to the shading view/tab, and you will be able to check the textures have loaded correctly.

    #1785959
    Dynasty
    Participant
    Rank: Rank-1

    @eidersson They are in the same folder and it still looks grey. When I go to shading tab it defaults to drive C: for some reason (not where the textures are located).

    It doesn't automatically apply any of the textures.

    #1785964
    Dynasty
    Participant
    Rank: Rank-1

    Not sure what I am suppose to do:

    #1785993
    Eidersson
    Participant
    Rank: Rank-2

    @ace94 I've done a short video to show the process I use. It's all I can do to help, I'm afraid. I'm not knowledgeable enough to provide any useful technical support or ideas.

    https://mega.nz/file/ms0zTQDB#3DPKZMUHncQAgqURoVBFPnGONLkB2Vs0PAlJ6ydZVJU

    #1786015
    Dynasty
    Participant
    Rank: Rank-1

    @eidersson omg thank you!! Your video actually helped. I had the .blend file INSIDE the texture folder and it had to be outside, lol. Thanks a lot for taking your time to help me.

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