Home Page › Forums › General Chat › [POSER] Just Curious About This...
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3DArtist2k22.
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May 8, 2022 at 7:35 AM #1805349
The fact that Smith Micro wouldn't make the effort to support Genesis whilst it was in development forced Daz into developing Studio.
As soon as they established it as a viable competitor, the writing was on the wall.May 8, 2022 at 11:14 AM #1805459Commercially, that would probably make sense to them.
May 8, 2022 at 11:24 AM #1805462and guess what the bridges can't do ... export hd morphs 😄
May 8, 2022 at 11:41 AM #1805477and guess what the bridges won’t do...
FTFY 🙂
If it exists, there's a way to do it.
It's just that nobody has bothered to figure it out so far.May 8, 2022 at 12:00 PM #1805482Anonymous
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Well that is two strikes for starters! 😉
Ha! yes it is 🙂
I miss Posers IK the most because all you had to do was simply grab any part of the body and move it by mouse. DAZ won't fix this of it makes them $'s selling poses 🙁And yet they’re offering bridges to other 3D programs.
Broken Bridges. Not even the folk over at Github have bothered with the Maya bridge in a while.
May 8, 2022 at 5:57 PM #1805567If it exists, there’s a way to do it.
It’s just that nobody has bothered to figure it out so far.i don't think so, because there's a structural problem. the entire rigging is made on the base Mesh and subdivisions, as well as HD morphs are added on top of it. i think the HD Morphs work in a similar manner to displacement maps, that's why you can't easily export the rigging to a higher mesh. some folks have already tried it and transferred the rigging to an exported (and afterwards reimported) version of G8 with higher subdivisions, but it didn't work very well. as soon as you bend the body parts the mesh gets messed up.
so they made a great job to build it in a way you can't export it without to implement the same technology in the program you want to import it.
May 10, 2022 at 1:38 PM #1806297Thank you guys for all your responses. I've had a killer stomach bug for the past few days (probably TMI) which is why I didn't respond before now.
Poser 2012 was the last version I used regularly. In the beginning - once I discovered it - I found Poser far better than Daz. The renders looked better, the tools were more appealing than anything Daz had to offer, the interface was easier to navigate, etc. But once Daz introduced iray and added more options, I found myself using Poser less and less. I haven't upgraded Poser - I still have Poser 2012 installed, but I haven't used it in the longest time.
I remember when Poser was the go to 3D program and often saw the catty comments with regards to Daz on art sites, but now I'm seeing the opposite. Also, so many people have branched out and began to model and design for themselves, and often use Keyshot as a renderer.
May 10, 2022 at 3:21 PM #1806322"The fact that Smith Micro wouldn’t make the effort to support Genesis whilst it was in development forced Daz into developing Studio."
DAZ Studio, if memory serves, began longer ago than that. The big impetus was when Poser 5 was in development, and Curious Labs (pre MSI and eFrontier, let alone Smith Micro) demanded that DAZ pay licensing fees for the Vicky/Mike meshes to use the Hair and Cloth rooms. Then, Poser 5 flopped so hard that the sound of it hitting the floor could be heard all across the CG industry. DAZ Panicked and decided that their only assurance of long-term survival was to make their own Poser. IIRC, DS came out in 2005, but I didn't think it was ready for primetime until 2012-2013 or so.
May 10, 2022 at 8:55 PM #1806419DS 1 appeared shortly after the Genesis release IIRC & was directly prompted by Smith Micro's short sighted refusal to accommodate Genesis figures.
You are quite correct that it took a long time to get Studio usefully stable.It might have been another controlling interest, I can't quite recall Poser ownership history TBH
:0/
May 20, 2022 at 6:06 AM #1810016 -
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