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Tagged: Genesis 9
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April 17, 2023 at 8:53 am #1957829
...and everything that's not free is just as bad.
This randomness, this total ignorance for coherent criteria affects G9 and G9 products, too.
For example, look at the wrinkles made for "FN Quinn HD For Genesis 9" character. Even V4/M4 generation had better elder characters. The G9 wrinkles are placed almost in random positions.
G9 keeps being totally ridiculous, it doesn't seem to even tend to improve. Either DAZ people don't get honest feedback, or they ignore it.April 17, 2023 at 2:00 pm #1957983have to agree with most of the people here. g9 is severely lacking the wow factor, ending up not enough to drive myself away from the more established and matured G8.1. it's been already 6 months and none of the products released for G9 are "game changing".
guess I'll just wait for another year and see how it goes.
I suppose the only potential wow factor I'd feel in the future is the release of Daz 5 but I'm ready to be disappointed.
April 17, 2023 at 3:11 pm #1958013One thing about G9...
It makes me appreciate G8F / G8.1F all the more!
🙂
April 18, 2023 at 6:13 am #1958183They should just release the code for Daz Studio and make it open source, they don't make money from selling it anyway, and it has a much better chance of having Daz 5 appear if other people take it over from them. It would most likely surge in popularity as features and functions people truly want would finally see the light of day. And DAZ themselves would get $ from the people buying new assets because they are happy customers again.
April 18, 2023 at 9:37 pm #1958582G9 hasn't failed (yet) but I can't see any improvement over G8.1
It just seems like yet another ploy to get us to buy more of the same old rehashed DAZ stuff and expensive hardware which many can't seem to afford in the New Normal.And those limb bends whick look like drain pipes, sheesh.....
April 19, 2023 at 3:06 am #1958625@ethiopia I don't mean release everything open source. They would keep private ownership of Genesis and all future base figures, and DAZ would continue to develop just that and hold the rights to it all. The only thing open-source would be the studio software. Other people could work on it and get it done much faster than DAZ could, and they would absolutely benefit in that situation: tons of happy customers again (because the software works as it should) and they will buy more. DAZ is not monetizing the studio software in any way right now, so for them nothing would change except for the better.
April 22, 2023 at 3:39 pm #1960220After playing with G9 for awhile, I have found that the biggest limitation is the lack of stuff - specifically Fit Control and similar tools. I can get around most of it*, but things like, say, a geograft tail (and other geograft bits for the adult figures) are either missing, in process, or not gonna happen.
A lot of what makes G8 (and G3) so easy and enjoyable is the massive array of stuff, especially tools and adaptation utilities (e.g. alt UV maps, etc) that G9 doesn't have yet.
After a bit of detached thinking about it, I can guarantee you that once enough similar tools and bits come about for the figure, the mill will get cranking again.
* You can do Fit Control by using older Gen clothes, putting them on older Gen bodies, applying FC, then moving them to G9.
April 23, 2023 at 6:53 am #1960398G9 just looks like something made to plug into Unreal Engine. Everyone is applauding G9s face, but for me, it's actually quite off-putting. I don't really find it much more realistic at all. It looks much more similar to the faces in AAA games and Unreal's Metahumans. They have that distinctive uncanny valley quality, where it's definitely evolved from the simpler 3D graphics ten years ago, but at the same time, you can clearly tell that it's not real.
I haven't been able to put quite a technical grip on it, but this person from anoother forum made it much more clearer. It seems like a lot of the development in G9 is addressing integration issues in terms of rigging, animation etc, into game engines such as Unreal. There are also some ideas about catering to content providers in web3, NFT etc.
To me, this feels like a massive departure on the side of DAZ from their original userbase, which are the hobbyist artists making mostly static content. And it's not good.
I mean, for example, I am an artist who have my toes in both worlds. Professionally, I can and have a team who produce 3D assets for games, ads and other similar commercial fields. When we do production for these assets, we will NEVER use DAZ because the current pipeline already works best using the industry standard tools: zbrush, maya, substance. DAZ is just redundant in this workflow. And Unreal already have Metahumans to propagate quick character variations.
I mainly use DAZ in my free time as a hobbyist, and I guess I've always liked the way that DAZ/Poser has its own visual identity. You have to agree that sometimes you find some sci-fi/fantasy smut stuff online, and right away you can tell, this was done in DAZ. And I really hate that nowadays everyone is turning towards Unreal Engine, and the problem with that is that everything is starting to look the same generic AAA style.
April 24, 2023 at 2:24 am #1960829I agree with that Leidustraum. But that clarifies it for me. I've noticed a lot of stuff looking way to similar lately.
April 26, 2023 at 7:42 pm #1962180It's a failure in that Genesis 9 doesn't really seem to bring anything new to the table. The Victoria model looks great, but other than that all the other models I've seen are just more of the same.
It feels like the entire Daz/2D render scene is falling behind tech-wise. 3D models are starting to look photorealistic themselves, even on the hobbyist side of things, and AI art has the potential to completely overtake the entire 2D art world in just the next few years. Ren'py games drew me into the Daz scene, but looking at how the quality of other 3D gaming engines are progressing, the enthusiasm I had for 2D renders is diminishing rapidly.
April 26, 2023 at 10:54 pm #1962226Couldn't agree more. G9 is more of the same. It didn't bring anything to the table other than a few tweaks and 8k textures. It's an incremental improvement at best at a severe GPU and VRAM penalty. G9 still doesn't have realistic collisions or pose deformations. Daz3D is on its last legs. I see AI vacuuming end users. Whatever Daz3D is supposed to do, AI is or will be soon doing better. 12+GB of VRAM is more effectively spent training LoRas or checkpoints in Stable Diffusion if you want photorealistic or stylized output than trying to kludge a product improved V4 into doing it for you.
April 27, 2023 at 1:02 am #1962263Daz/Tafi has been developing DS5 for more that two years so that would suggest that the final product could (or should) be something much new/better and a complete change from DS4. On the other hand, what they gave us with G9 seems to indicate laziness and a total lack of effort or interest to innovate.
The end for DS might come if DS5 is just DS4 with a few added bells and whistles like Poser 13 did, none of which being what their users were asking for.April 27, 2023 at 3:55 am #1962281Apparently if I say this...
"A New Zealand female business owner stands and is happy that his business is growing by having good VoIP and broadband supplied by Voyager Internet. This business owner is dressed semi casual and is standing with a funky office space in the background. The image is light and bright and is well lit. This image needs to be shot like a professional photo shoot using a Canon R6 with high quality 25mm lens. This image has a shallow depth of field."
I can make this...
That's quite a mouthful LOL. I'd just like to know what I would need to make images offline, what to DL to do that and not pay for anything.
April 27, 2023 at 4:41 am #1962291G9 is like they took the worst parts of G1 and G8, then marketed it as doing all the things G3 does natively as if it was a new concept.
Why would I use G9 when every previous generation can do better?
April 27, 2023 at 9:24 am #1962376 -
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