Is Genesis 9 a failure?

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  • #1948904
    Mark
    Participant
    Rank: Rank-1

    Is it safe to say Genesis 9 has failed or at least not as good as Genesis 8 or even 8.1? I'm asking because there doesn't seem to be much enthusiasm surrounding Genesis 9 like there was Genesis 8 or 8.1. There doesn't seem to as much interest in creating content for Genesis 9. It just doesn't seem like there's many that are interested in Genesis 9.

    On a side note, what's up with the eyes? Everytime I set the eyes to look directly at the camera, they look cross-eyed or something. Or one eye will look deformed while the other eye looks okayish.

    Just curious what everyone else thinks.

    #1948921
    Recktat19
    Participant
    Rank: Rank-1

    Genesis 9 isn't a failure nor is their a lack of enthusiasm. For better or worse, the majority of content coming out is coming out for Genesis 9 right now. Which honestly is a shame with how long it took some people to switch to Genesis 8.1. It's new, so like all new things people are going to sit on the fence or ignore it altogether if they aren't blown away.
    Genesis 9 was made for creators and they hope with time creators will make content that the general users will appreciate. For the time being, we wait for the creators to make the content.

    Speaking to that, the eyes! They chose to make the eyes asymmetrical, if not the eyes themselves, the JCMs definitely behave to resolve a slightly asymmetrical eye setup. Throughout my use of Genesis 9, I've had issues with the eyes when I use a morph that makes the base mesh symmetrical, like character morphs I converted from Genesis 8, or when you use something like 'Point at' which doesn't actually use the 'Look' sliders but instead just change the rotational parameters to point at whatever you select.

    For now, you could try removing the limits on the rotational parameter so they don't get stuck and cause your character to end up looking like a crack addict.

    #1949035
    Abad
    Participant
    Rank: Rank 5

    Personally, it seems silly to me... Daz wanted to adapt (In a hurry, and running fast...) to the Unreal MetaHuman model. I don't see any use in it, apart from system resources (especially GPU...), and a unique model like the past Genesis 1. Let's not say about changing the names of the skeleton bones, which is already from an asylum, madhouse.
    But..., "you have to get used to our rules...".
    This is what you want, this is what you get...

    #1949119
    eelgoo
    Moderator
    Rank: Rank 7

    For me a big 'Yes.'

    Whilst the clothes are OK with Richard's excellent G9 G8F clone, all the characters suffer from the sub par body attention.
    It may be fine if you are only into close up portraits, but the rest is a massive step backwards for what I use characters for.

    :0/

    #1949156
    Charley
    Participant
    Rank: Rank 5

    I agree with @eelgoo. Even though I have quite a bit of G9 stuff, I haven't really used it. I find the feminine body weird and unnatural, regardless of what morphs I'm using. I still find myself using G8, 8.1 and the earlier versions. Even V4, old as it is is far superior in terms of shape and movement, IMO.

    #1949173
    ulysses
    Participant
    Rank: Rank 3

    Just another incremental half-step that will never fix the problem with the DAZ universe, which is DS. Until they rewrite that thing to fix it's wonkiness, terrible memory management or, even better, implement an AI interface, DAZ will only be taking baby steps.

    #1949181
    ItsMeNotYou
    Participant
    Rank: Rank 5

    I don't mind G9 the real problem I'm having is that I feel there is a real lack of diversity in the products coming out , it all feels like it's more or less been done before in earlier generations the stuff maybe not exactly the same but pretty much the same even a lot of the characters look like previous ones imo
    and when are they going to make like a skin builder g9 version , I've been waiting for that since G9 came out. 🙂

    #1949715
    Mark
    Participant
    Rank: Rank-1

    I definitely agree with Eelgoo and Charley about the female body morphs. They seem very unnatural. Maybe trying to combine male and female into one just wasn't a good idea? I don't know but I'm not enjoying G9 and its not for lack of trying it out. But yeah, I've just noticed there doesn't seem to be excitement or enthusiasm about G9 as there was G8, G3 or even G8.1. It just seems like everyone yawned on G9.

    #1949754
    eelgoo
    Moderator
    Rank: Rank 7

    What deflated me the most was the return to the already failed idea ( Genesis 1 ) of having a single base figure instead of emulating male & female shapes seperately, because whichever way you look at it, they are different. Approaching it that way typically you end up with slightly effette males or butch females.

    Granted, there might be some uses it favoured, but I suspect not for the majority of the customer base.

    The poor implementation of the body just stomped on what little enthusiasm I might have mustered up.

    🙁

    #1949761
    Elim
    Participant
    Rank: Rank 7

    Pretty much have zero interest in using Genesis 9 models. Not a fan of single base model. As I'm kinder new to daz (as I never really used the original Genesis model). I have some clothes and hair, that I use Genesis 8 figures. Maybe sometime in the future I might look at using Genesis 9 models.

    #1949934
    Redflag
    Participant
    Rank: Rank-2

    I'm not really a big fan of 9.

    I don't even download the figures much here... for free even. I look at em and say, "meh".

    I wish DAZ would have spent the effort on the Daz5 Release.

    #1950716
    Mark
    Participant
    Rank: Rank-1

    Redflag, I agree. That's another thing I didn't even think about. DAZ seems to be falling behind. I think we need DAZ 5 asap. Of course, that's only if they address common concerns that most have.

    #1951691
    Frederrick
    Participant
    Rank: Rank-2

    Oh, yes.
    Sausage-like bends, horrific morphs, ugly/useless feet, ridiculous expressions&poses, cartoonish, clumzy, ridiculous geografting system that gets useful at high and very high mesh resolution, mostly cons and a huge bowl of wishful expectations, no more than the basic about human anatomy (debatable), completely ignores the different bone structure and joint movement (yeah, that's how little knowledge of basic anatomy G9 creators have), the mouth and eyes tend to NOT follow the morphs, "duplicate formula" new feature introduced with generosity, stereotypical scruffy hairstyles and limbs twisted randomly in corny positions called "poses" ('cause THAT's what DAZ "creators" think that 'gender fluid' means, apparently) - and sooooo oooooon.
    ...
    I have deleted every trace of that horror not a second too soon.

    #1951812
    Mark
    Participant
    Rank: Rank-1

    Frederrick, yes, I am as well considering deleting all of the Genesis 9 characters and just using G8. I might try G8.1 even though I've heard a lot of complaints about G8.1, still doesn't seem as bad as G9. I have a very high end computer and I still can't get as good of results from G9 characters that I can from G8 characters.

    Maybe they will make G10F and G10M soon? Hopefully next week, lol. (Kidding) Actually would be happier if they just made DAZ 5 and did a massive overhaul and make good decisions about it.

    Anyway, thanks everyone. I was just curious as to what everyone was thinking.

    #1951936
    WeAllDeserve2Dice
    Participant
    Rank: Rank 3

    It's like having a perfectly functioning WiiU and along comes the Switch and your kids want all the same games for the newer console. 🚁😵‍💫🚁

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