Fit Control for Genesis 8 Females

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  • #1621227
    bobdawg
    Participant
    Rank: Rank 4

    Major issue.

    I load the morph. I check off my choice. I have no hair loaded. It says the morphs have been added. I click OK. It crashes. Always. Why? What can I do to stop this?

    Windows 10. Brand new install.

    Thanks for your help.

    #1621232
    bobdawg
    Participant
    Rank: Rank 4

    Brand new CPU and motherboard. High end card. Lots of RAM.

    Always crashes. What you described is what I do too but it crashes anyways.

    #1621233
    Stick Duck
    Participant
    Rank: Rank 3

    I have the same problem with the Genesis 8 Female Fit Control. The Genesis 8 Male Fit control works fine. I believe it has to do with certain characters and morphs loaded with my main directory. Don't know which ones, but it started several months ago.

    My work around is to have a small directory containing just a Genesis 8 basic female and Fit control, no clothes or much of anything else.

    Load up my scene with characters and clothes from the big main directory and then save it.

    Remove the main directory from the list of available directories, leaving only the small directory for Daz to see.

    Load the saved file. The characters and clothes are there, but have no morphs associated with them so they'll look different.

    Fit Control then runs fine and puts the morphs into the clothes.

    Save the file.

    Add back the main directory to the Daz list and reload the file.

    Kinda clunky, but it works.

    #1621275
    Redflag
    Participant
    Rank: Rank 3

    I think it is a bug with the latest Daz version. I know they are working on an update but it is not available at the moment

    #1621302
    bobdawg
    Participant
    Rank: Rank 4

    Wow! Lots of replies. It Occurs to me that it may be the Daz version.


    @Legolas18
    What version are you running?

    #1621308
    Stephen
    Participant
    Rank: Rank-2

    I sometimes have an annoying issue where after I apply the morphs to an item, my Daz client heavily lags, making it unusable for the remainder of the session. I usually get around this by saving before & after the morphs are applied, and restarting Daz and re-loading the character with the morphs applied.

    This doesn't always happen, about half the time the morphs apply and I don't get any lag. It doesn't seem to be dependent on what item I am applying the morphs to, it will sometimes lag and sometimes not with any item. I think it may have something to do with smoothing, but turning smoothing on or off after the fact doesn't solve the issue.

    If anyone knows what's happening here, I'd love to not have to restart Daz half the time after applying fit control morphs to an item.

    #1621852
    Stephen
    Participant
    Rank: Rank-2

    Thank you for the suggestions, I've been looking for an excuse to clean up my Daz folder, as it's nearing 200gb. I rarely use the morphs from pre-made characters anyway, I prefer to start from scratch and use something like Genesis 8 Female Head Morphs to mix and match the shape.

    Another unrelated question- What CPU is good for Daz? My CPU is the oldest part of my rig and I'm looking to upgrade. I was considering the AMD Ryzen 9 3900X, but I'm concerned it might be overkill as I have no idea if Daz will actually utilize 12 cores or not. I might get it anyway for things not related to Daz, but my primary consideration for upgrading is improving Daz performance.

    #1621862
    bobdawg
    Participant
    Rank: Rank 4

    I Knew about the morphs. I did not know about Daz but it will crash on a basic figure. No morphs.

    #1621882
    super santos
    Participant
    Rank: Rank-2

    @assetsguy from what I noticed, DAZ does not really use CPU that much during normal use (posing, morphing, browsing and adding stuff etc). When it comes to render DAZ does not WANT to use your CPU if you render with Iray: so if you enough RAM into your GPU it will use the GPU (much faster); if not it will fallback to CPU.

    CPU is more important - on the contrary - when rendering with 3Delight, that does not use GPU.

    In any case for what I saw, when DAZ needs to use the CPU to render it uses 100% of every thread and core (but you have the option to limit this in the Advanced Render Settings - CPU affinity and limit cores usage).

    So, in a nutshell, if you notice DAZ using your CPU when rendering I would still upgrade the GPU because there's no way a CPU will be faster then a GPU (well, a good GPU, of course - no need to say it must nVidia to use Iray).

    #1622395
    Spanky
    Participant
    Rank: Rank 4

    I dont use Fit control anymore, the addon loads extreme long and it can make a 30mb scene save file 700mb big!
    ALso a problem if you have "many" clothes on a char (hidden), the addon does check EVERY item, like I love to have some presets like in the house, outside for diner etc.

    I mainly just use Meshgrabber to correct everything and to adjust everything and Dforce.

    #1625012
    jrnkmail
    Participant
    Rank: Rank 3

    "There is no fix or workaround for this. All you can do is uninstall figures and morphs which you do not plan to use. Removing most of them will result in characters loading in under 3 seconds and add-ons like Fit Control applying morphs to clothing almost instantaneously." - LivingPixels

    I haven't tested this with Fit Control, but you actually can have five million figures and morphs loaded and still load a character in under 1 minute. Just make a scene that has the base Genesis 8 Female in it. Save the scene (I saved mine as G8FBase for simplicity). Then anytime you want to add a new character just load (I prefer dragging) that scene into your new or current scene. Yes, you'll have to navigate to the character(s) in your menu that you want to apply preset morphs and mats from and you lose a little time there, but if you're the sort that likes to have a bajillion characters already loaded without creating other directories to load in and unload (which also takes time) then this is a pretty good workaround.

    Male characters don't have anywhere near as many morphs, so you really don't need to make one for them, although it does speed it up a little if you really care. I have tonnes of them loaded including many unusual and monstrous characters and they all load in less than a minute regardless.

    p.s. And yes I realize I'm super late to this discussion 😛 Just thought if anyone could benefit from my experience I should point this little trick out.

    #1625033
    Corbeau
    Participant
    Rank: Rank 5

    @jrnkmail
    Thank you for your post but I do not understand how we can save time with your workaround. The morphs are loaded and if you load several characters the problem remains the same. Further I have already dozens of ready to go scene subsets with my actresses and loading them takes more and more time, the directory uninstall trick is not valid in this case when you load several figures at once (one lacking morph and it goes bang). Daz should really rewrite their code but I do not think they are able to.... now even resetting a pose to zero takes a century...

    #1625084
    jrnkmail
    Participant
    Rank: Rank 3

    Yes, multiple figures can be rough on some systems, mine included 🙁 I usually stop around five. I don't know about anyone else's system, but my workaround saves me approximately SEVEN minutes loading a new character into a scene. If I just load a new character using the standard method (that menu with all the face pics) they take on average 8 minutes to load. If I drag the g8fbase.duf into a scene it takes slightly less than a minute to load. Pretty big time saver.

    Most full scenes I have with three to five characters load faster than loading a single character. Of course this is just my personal experience with Daz, but it couldn't hurt to try it out on your system and see if it saves you some time. Of course, if you're suffering from lag once everything is loaded that's a different issue.

    Another recommendation regarding your "length of time to reset a pose" issue - and this is one I use for myself because I suffer from the same problem - is to get a zero pose. Using the Edit>Zero option does take forever, so I grabbed some pose resets.

    I use these and they are free. Check out the artist, they have a bunch for other characters that are quite handy.
    https://www.deviantart.com/spyrorue/art/G8F-Reset-Poses-700458001

    I totally agree that Daz needs to rework it's program somewhat. Cross our fingers and toes on that one, I guess. I have no workaround for that 😉

    #1625359
    Corbeau
    Participant
    Rank: Rank 5

    @jrnkail
    Thanks for the precision. The zero pose preset sure will speed things. I remain doubtful for the other process on my rig (well I have more than 400 G8F characters and they in fact load rather fast in the menu) the problem is the number of morphs. You can theoretically reduce the time with your approach but it is not efficient when you already have a bunch of subsets (and for the record I can load and work and render with up to 8 nude G8F, 7 if fully clad....).
    Thnaks again for your interest.

    #1625419
    jrnkmail
    Participant
    Rank: Rank 3

    Huh, I find that really interesting. I wonder why yours load fast, but mine take forever. I always assumed it was the sheer number of morph options I have installed. But we share the super long pose-zeroing issue, so I thought maybe it was a similar issue for both of us.

    Well good luck in finding a solution! Hopefully with a little digging you might find an answer on the Daz forums or from someone else here that has some ideas.

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