@Legolas18
Hair is not the problem (at least mesh based masked hair), because any 3d hair(shader) can be used with daz characters in UE4, not just daz hair.
Clothing is only a problem with wide clothing like some coats or long dresses, because the automatic weight transfer fails in spots too far away from the body and smooth manual weighting between the legs or at the armpits is difficult to achieve.
With the right lighting setup (esp. static lighting) daz chars with just the standard PBR setup look soo good and in UE5 it's just awesome (dynamic lighting with lumen, although lumen still seems a little bit glitchy and unstable).