Hnefatafl

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  • #1503812
    1f2f37c526991ebc8b9c93bb0e594315?s=80&r=g&d=mmHnefatafl
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    Hey! I think you're right.... thanks!

    #1292578
    1f2f37c526991ebc8b9c93bb0e594315?s=80&r=g&d=mmHnefatafl
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    I don't think so... but you could load a blank scene and change your draw style to "hidden line" or "wireframe" before loading a character.

    #1285669
    1f2f37c526991ebc8b9c93bb0e594315?s=80&r=g&d=mmHnefatafl
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    I have one, in an older V4 jewelry set called "Goth Tales".

    #1282978
    1f2f37c526991ebc8b9c93bb0e594315?s=80&r=g&d=mmHnefatafl
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    I don't think you can import 3DSMax project files directly into DAZ; you'd have to open it in 3DS, pose it the way you want, and export it as an OBJ file. You can then import that into DAZ, but I believe it will just be a static prop, not pose-able at all.

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