Errilhl

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Viewing 15 posts - 1 through 15 (of 361 total)
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  • #1667392
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    Renew your memebership, it only lasts 1 year at the time. Community -> Membership levels - renew.

    #1666561
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    Well, the weird bit about the threads I checked, they're doesn't seem to be a post from the provider, just the people requesting the item saying it was filled. Which makes it even worse, because you can't know who filled it.

    #1660828
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    It works fine. Fix your browser/internet/DNS.

    Another way is to search Google for this particular site

    site:zonegfx.com/forums/ <searchterm>

    #1658583
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    And also was missing important improvements. I've had zero issues with 4.14, but then I'm also on the Beta version, since that one actually gets improvements and bugfixes before the stable one.

    #1658369
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    In all theory, 4.14 (and 4.15) should be faster than 4.12 (in pretty much every aspect). So if you're experiencing a lot of slowdowns, something else is amiss, I'd say.

    What hardware? Latest drivers? Also, have you done the menu merges and such? As for the environment and tonemapping options, that happens, yes, but that is also why you save edited render settings and reload those after updating.

    #1658302
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    You're free to use DAZ assets to make whatever you want, and post it/sell it/do whatever you want with it, as long as you don't provide the actual 3D mesh. By that, I mean that for you to use DAZ models in say Unity, or similar realtime 3D engines, you need an interactive license, which you can buy separately in the DAZ store.

    For regular artwork (renders, images), you do not need any specific license, you can post whatever you want (as long as you follow the rules for whatever site you're posting it on, of course)

    #1647493
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    Well, DAZ is trying, albeit maybe too little, too late, to adapt - however, DAZ "adapting" is mostly bad for customers, as it involves yet another set of shader-sets, and DAZ still haven't done anything with their abysmally bad installers / base backbone, so... yeah.

    DAZ is a buggy piece of shit software, relying heavily on asset sales to stay afloat (naturally) - however, the quality of the assets are mostly dwindling, and patches and gaffatape isn't gonna keep the building from collapsing, unfortunately.

    The buying of Poser was a bad decision. Poser is dead. Has been for ages, and it won't recover. At least not until they adapt the same position DAZ does, and give the program away for free, and charge for assets. There is literally no reason to use Poser, a program with way less content than DAZ, instead of DAZ.

    As for "entry level", there is still nothing as simple as DAZ out there. Any one of the proper 3D programs takes a LOT more effort to learn, to get even close to similar quality output as you can with DAZ.

    Where the other programs shine, though, is animation and physics - but DAZ have been trying, and have added quite a bit of neat assets for at least simulating physics and proper effects, and while their animation bits are still leaving a LOT to be desired, it "works", at least for simple animations.

    The biggest hurdle DAZ has is their reliance on Iray, and Nvidia cards. It's not a horrible rendering engine, but it's demanding, and it forces you to have decent hardware to achieve anything complicated. Which can ofc be kind of a discrepancy compared to the ease of entry into the DAZ world.

    While Poser might go under, hopefully without taking Rendo with it, I think DAZ will stay afloat for some time yet.

    #1639371
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    Fairly certain it's this hair: https://www.daz3d.com/chace-hair-for-genesis-3-female-s-and-genesis-2-female-s with custom shaders (and maybe custom morph)

    #1635810
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    Get the MEGA app. Then set whatever folder you want to set up.

    #1625918
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    Which specific Nvidia driver version are you on, and which specific DAZ version? I'll still tell you to upgrade to Windows 10,though. It'll fix your issues, and you can do an in - place upgrade to keep all your programs and settings.

    #1625730
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    You... Are on Windows 7. *headdesk* slightly crucial info, no? Upgrade to win 10,and your problems go away. Jeezus fuck, win 7 is way beyond EOL, and Windows 10 has been out for over 5 years...

    #1625640
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    Global: your card supports Open CL. There is no doubt about that. What you do have is either a defective card (possible, but not too likely), a defective driver, or a broken Windows installation. Checking Nvidia forums, it might seem that the latter is actually a rather common issue. Worst case, you might need to reinstall windows (from a reputable source, ie direct from MS).

    Before doing that, though, you should definitely test doing a DDU in safe mode, and let it wipe the slate clean, before reinstalling the Nvidia driver.

    #1625634
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    Input those in DAZ, click on them, and you get the RGB (0-255) values. Not sure how much simpler it gets than that. I'm sure you could write a converter-program that converts the floating 0.0 to 1.0 to 0 to 255 - haven't tried, but it shouldn't be too hard to figure out - you'd need some measurements done to check for consistency, ofc.

    #1625600
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    @monkseye @tomsk @hunter - you seeing this?

    #1625584
    60b5fc0fd35c3 bpfullErrilhl
    Participant
    Rank: Rank 5

    Also, there is absolutely no difference between Studio Driver and Game Ready driver for _functionality_ in DAZ. There has been some performance gains with Studio Driver (potentially), but that isn't 100% certain.

    So which one you use is kinda irrelevant.

Viewing 15 posts - 1 through 15 (of 361 total)

 

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