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October 21, 2025 at 4:41 AM #2149699
I put the ship on the back burner. Two attempts didn't yield the desired result—quality LoRA requires high-quality images—and I'm short on free time.
But there are some interesting results:





The last four images are of actresses styled like Barbie dolls. The result is hilarious.
Even simply using such references - using the existing morphs - gives interesting results.....September 29, 2025 at 12:28 PM #2147148If you add a scarf to the shoulders, this product will be:
Invicta Couture Lingerie Set for Genesis 9
but I don't know where the scarf came from.September 28, 2025 at 8:16 AM #2147003Hey everyone. EXPERIMENT!!!! There's a game about AI that's underrated, in my opinion. Nexus: The Jupiter Incident. The AI ​​claims it can make a LoRA based on the ships in the game. Is anyone interested?
Here is an example of a model from the Internet - it is someone else's model - but it shows quality.
September 26, 2025 at 5:55 AM #2146736Thanks for the info. In the meantime... - here's how RKS makes its models:
"Can LoRA be used for 3D?Directly – no
LoRA doesn't output meshes (.obj, .fbx, etc.), only 2D images.
But there are workarounds:
LoRA → Images → 3D Reconstruction
Generate a batch of images (front, side, back views) using LoRA.
Plug them into a photogrammetry tool (e.g., Meshroom, RealityCapture, Luma AI).
You get a 3D model.
Here, the quality will depend on how smooth and consistent the images LoRA generates are.
Use LoRA in a 3D generation pipeline
Models like Stable-DreamFusion, ProlificDreamer, Tripo AI, and Meshy have recently emerged.
They take a text query → generate 3D images. This is where LoRA can be "blended" to control the style (for example, "make it anime-style").
LoRA as a texture style
Even if the 3D mesh is obtained using another method (for example, DECA creates a face), LoRA can be used in Stable Diffusion to generate textures/materials.
In other words, one model provides the geometry, and LoRA colors it in the desired style.Summary
LoRA alone won't create a 3D model.
But it can be used as a tool for generating 2D references or textures → and then assembling 3D data from this (using photogrammetry or 3D-AI)."And then - Zbrush, Blender, or Wraps...
In the adjacent threads there was a link to a site where he sells character heads - which then appear for Daz. I'll have to try it....September 26, 2025 at 2:10 AM #2146720Frank21 Hi. Thanks! But for now, I'll pass... I've made reference sketches of the characters I'm interested in, and I'm planning to spend my free time bringing them to life.
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I'd like to clarify: are the points for generating images also awarded only once? On civit.ai...September 25, 2025 at 4:44 PM #2146697I haven't used civit.ai, they only give free points once. Although, yes, there's a lot of LoRa there... I'm "afraid" to use it.
I use seaart.ai and tensor.art. Tensor has paid LoRa, but I haven't encountered any on seaart yet—it just limits the number of downloads per day.
upd: And the best results are obtained with models for flux... for stable diffusion and its models - a good result was obtained less often... Although maybe I couldn’t find a good promt??
upd2: talk to deepseek or chatgpt - they will explain: How to make textures with LoRA, models using stable diffusion - I can’t check the computer is weak.September 25, 2025 at 7:20 AM #2146662Frank21 Thanks! I've bookmarked the sites - they'll come in handy!
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Here are some more examples - they're from another resource: Tenzor.art
Flux and the LoRA software for it (available on the website) were used.
One of the generation options: StarLord

Two variants of Nemesis:


Evil old woman: (add glasses and hair..)

...........
Using AI, you can generate references for creating your own character or editing an existing one. The number of "heads and their projections" can be controlled using the prompt. Users of previous generations of figures were left without content—and this use of AI capabilities will allow them to be given a second, and a third, and... life. 🙂
Also, chatgpt and deepseek claim it's possible to generate textures using the UV base. I don't know when I'll have the free time to try it out.UPD: Such references can be used not only for sculpting in ZBrush or Blender, but also for generating a 3D model and creating a morph using Wraps.
September 24, 2025 at 12:48 PM #2146583You can read the threads about these bridges on the official forum. Ideally, it's a direct transfer, but if not, the principle is simple: transfer to any 3D editor (using the bridge), rig it there (for example, in Blender using Autorig), and from there, into Unreal.
But first, familiarize yourself with the discussion on the official forum and, based on the information received, develop a strategy for transferring the model...September 24, 2025 at 8:03 AM #2146535I'll continue: maybe someone will be interested...
With stable diffusion, the results were disappointing. However, the Flux model using LoRA yielded interesting results – they could be used to create a decent model: for example



September 24, 2025 at 6:42 AM #2146518https://www.daz3d.com/daz-bridges - I don't know how well it works, but take a look here.
September 12, 2025 at 2:17 PM #2144886I didn't know about Kreia - I'll go try it. 🙂
...................September 12, 2025 at 12:18 PM #2144870On the sites you will visit there are published works with examples of prompts - they can serve as a good hint. Deepseek is used only for correcting prompts - if something doesn't work, any AI can be used for such a task...
September 11, 2025 at 1:39 PM #2144741What is on the first screenshot is most likely "face swap", but I may be wrong. And regarding working with AI - I use Deepseek. If you specifically need a similar result - post the screenshots on postimage - send the AI ​​and ask how this can be achieved.
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