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silverboaX.
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January 28, 2018 at 2:50 AM #475332
@dragon I thought I did but Ive long since deleted everything and have reinstalled. Ill try again here soon. Im hoping to finish going through the rest of my stuff tomorrow and start messing with renders again.
January 28, 2018 at 6:10 AM #475427If you do a full opacity cutout I don't think it'll show any light. DAZ iRay doesn't let you hide objects from the camera so you have to hide them where the camera (and any reflections) won't see them. Sometimes this is going to mean rethinking your scene, angles, ways you might otherwise conceal the lightsource (e.g. closer objects that could obscure it). In the real world reflectors and panel lights (which is what we're basically emulating here) are used mostly for fairly close work not for lighting entire scenes ... so you still have traditional lighting, then usually some extra soft light from reflectors of whatever.
That's as far as I know, I think if you want a truly 'invisible' lightsource it's direct lighting or HDRI.
You can potentially put the source plane a long way from the subject and pump up the lumens, but I think that'd just be an exercise in making your render take all day.
I haven't tried this in iRay, but it's a physical renderer so I assume it would work, but another way to get soft lighting is to use many small lights (the way LED panels work in the real world) but this would kill your render time with all the shadow generation.
January 28, 2018 at 3:39 PM #476013Yeah now you mention it I have read the description for those before. Never tried them myself, that could be the solution, or it's own bag of worms 😀 Someone report back 😀
January 28, 2018 at 10:16 PM #476350Anonymous
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I'm learning the posing and animation part of Maya. Both a pain in the @ss but asking the right questions gets results.
Yes you're correct about exporting a Collada file from DAZ etc.
Just wish there was a less time consuming way. Gotta learn new skills though so I shouldn't really be complaining 🙂DS and Poser to MAX was easy but the texture conversion was a slow process.
Hoping 3DtoAll can create a script that MAX desperately needs.January 30, 2018 at 3:15 AM #477717You're more persistent than I am then 😀 I have tried to learn Maya a couple of times since it's "industry standard" but I ended up learning MODO instead, which is elitist industry standard (also a very different approach to modelling)
January 31, 2018 at 12:15 PM #479201Some really great tips and tricks for photography in this imgur post--some of it shows some of the lighting set ups. Though your mileage may vary (because of how DAZ treats lights), these are some fantastic ideas for lighting portraits or scenes:
https://imgur.com/gallery/x8DdeFebruary 1, 2018 at 8:44 PM #480846Anonymous
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I couldn't get into MODO, the GUI seemed all over the place for my liking.
Same with C4D.After all that messing with MAYA the poses are still extremely difficult to get back into place if you're exporting a ready to render scene 🙁
Might have to stick with MAX and do the material conversions manually.February 2, 2018 at 3:07 AM #481174I have read somewhere that all that guys DAZ-to-whatever are pretty half-arsed.
I wonder if you'd have more luck going via iClone (though I gather the current iclone DAZ importer isn't great either)
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MODO is definitely a different beast, it's a different approach to modelling which ultimately clicked for me. It's UI is a bit odd until you get used to it being very based on keystrokes. The UI is definitely labyrinthine when you need to find something that isn't surfaced in a button nad you REALLY want a 2nd screen to hold extra menus.
The advanced selection methods it has alone are almost worth a transition. There's also a decent community of scripters out there making modules for it. MY favourite thing is probably how accessible bevel/extrude functions are... want to bevel, select an element and hit B, it's that easy. It's also amazing if you're using something like substance painter for texturing as it lets you set up files in ways substance loves.
It hasn't completely replaced 3dsMAX for me, simply because there are things I know how to do quickly in MAX that I might be able to do better in MODO but not as fast.
Really people are super keen on just blender these days 😀 I tried some blender, hated its UI worse than Mayas 😀
All that said, I'd encourage most people to learn zBrush before a traditional box modeller anyway 😀
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