In theory, you can. But of course, if we talk about robots (not humanoids), things get complicated, since you will have to create extra bones, for example, for an articulated arm in 5 parts ... and the T pose is going to be quite difficult to achieve. -Surely they have huge shoulders and will collide with the head, or whatever works for it ...-.
For that I recommend an auto-IK in Maya, and tweak the names of the skeleton in Motion Builder. Save it with MotionB's Python 2013 or 2014/15 exporter. , cross your fingers and wait for Daz to swallow it.
Unity or Unreal models are easier to adapt.