In the example I saw, the curved infinity cove is a backdrop used for no seams, contrary to a floor and a wall, where you can see the junction where the floor meets the wall.
Just gee whiz, but when I first started with 3D in Max, I either didn't know about IBL, or it hadn't been realized. When I read the post on my email regarding curved vs flat, I thought the reference was to using a flat backdrop vs a cylinder or semi-sphere for your environment. Curved backdrops prior to IBL created a sky background with less distortion than flat.