Home Page › Forums › General Chat › Render Accelerator Studio v1.0 - Open Beta (DAZ 4.24)
Tagged: Render plug-in
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ulysses.
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September 24, 2026 at 7:27 PM #2189266
@outro
It depends on the scene... my regular daz renders usually take around 40-50 minutes. If i set effort to normal the same scene renders in under 8 minutes. Quality is identical to normal daz render, not worse or better. If i use max effort though the accelerator result actually has more detail than the regular daz render. Skin pores, hair, fabrics etc... look better. That usually takes around 13-14 minutes. Dont know how it manages to cut render times by 4-5x and still look better, but somehow it does lol..Also i use the dlss and the new lightmix extensions. They add around 30 seconds or so to the render time
September 24, 2026 at 8:31 PM #2189274I
ll buy the offline version if its out.. After reading everything on here, I think going for a offline version, is a good choice.Most of us, are using DAZ offline and want to keep it that way.
I think you created something with great potential even the DAZ devs never did before.. so props for that.
September 24, 2026 at 9:21 PM #2189281I just installed a non-beta version. The catch is that I have to request an activation key from RenderHub to prove I actually bought it.
With the beta version, well, the deadline had already passed.
Honestly, I'm surprised; it's the first time I've come across non-cracked software on a site like ZG.
As a sales strategy, I've seen more effective ones.September 25, 2026 at 11:57 AM #2189353How can you have a version of a tool that's entire purpose is to push a function, in this case rendering, into the cloud? It's very basis is you have to be online. What am I missing here?
September 25, 2026 at 2:15 PM #2189361From my understanding, the render is not processed on cloud, it uses DLSS functions of your graphic card, in a similar yet different way to what it does with video games. Only the authentication process requires a connection to the net.
September 25, 2026 at 6:24 PM #2189388The render itself runs on your GPU. The smart ntc texture-optimization decisions (which textures to compress and how) are requested from the app's server, so the app needs an internet connection.
September 25, 2026 at 7:40 PM #2189391Got it. Needs internet connection for now. Maybe in the future, the tool can do the optimization locally.
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