Problem importing FBX with textures AND position intact

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Viewing 15 posts - 31 through 45 (of 49 total)
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  • #1769986
    John Lund
    Participant
    Rank: Rank-2

    @kusalkin I have only changed the glass shaders.

    #1769998
    Kusalkin
    Participant
    Rank: Rank 3

    @chonakz

    I have only changed the glass shaders.

    Yeah, those are the priority to fix. The rest of it is not too bad. Specularity seems ok, some imports mess that up. The original model didn't have any normal or bump maps (except for one bump map, for a lemon, and there isn't a single lemon in the set ffs) so we can't do much in that direction.

    As a background set it works well enough, although the poly count might be a problem for GPU renders if your card doesn't have much RAM.

    #1770017
    John Lund
    Participant
    Rank: Rank-2

    @kusalkin Technically it is as good as it can. Artistically it has some flaws maybe but as the items are individual it can be handled.

    But the size is an issue when working with it, its 60MB on the harddrive, but the main problem is the sheer number of items, it´s a looot! But I think it is doable.

    #1770018
    John Lund
    Participant
    Rank: Rank-2

    @Frank22

    Do you have these items? If so can you share them? Specially the meat stuff could b useful...



    #1770031
    SkippyTheMeh
    Participant
    Rank: Rank 3

    @@Kusalkin, If you don't mind a small bit of advice, once you've got a process that works, make sure you document it for yourself. I'm terrible at doing something like that, then totally forgetting how I did it the next time I need it.

    #1770053
    Kusalkin
    Participant
    Rank: Rank 3

    @SkippyTheMeh Don't mind at all, good advice, learned that lesson a long time ago. Every project has a notes file. I document the things that didn't work as well as what did 🙂

    I can summarise the workflow if you're interested? It's Poser centred though, I couldn't get the multi OBJ import script to work in DAZ. Probably didn't try hard enough since I had something that worked.

    #1770106
    Frank21
    Participant
    Rank: Rank 5

    @Chonakz "Do you have these items? If so can you share them?"
    No probs. I'll put a link on this thread after lunch (lunch my time, it's 6.30am here). I'll also include the .dufs for Das Studio.

    #1770125
    Abad
    Participant
    Rank: Rank 5

    I have this one for meals, but it's for vray in 3ds Max. I, or you, would have to adapt it from materials.
    (this one is not so complicated...) 😀
    https://evermotion.org/shop/show_product/archmodels-vol-150/11646

    #1770126
    John Lund
    Participant
    Rank: Rank-2

    @Frank22 Great! Would really appreciate that!

    Was .DUF included from the beginning? Where did you buy it?

    #1770129
    John Lund
    Participant
    Rank: Rank-2

    @Abad

    It looks really good! Is this kind of website useful: https://anyconv.com/max-to-fbx-converter/ ?

    #1770136
    Frank21
    Participant
    Rank: Rank 5

    @Chonakz "Was .DUF included from the beginning? Where did you buy it?"
    The .duf is what I saved the models to in DS. I may have created (can't remember but I usually do) extra material zones so the .duf will have those additional zones to add your own textures/shaders.
    Be aware that some of the shaders for those zones in the .duf will probably have broken links as you may not have the same shaders as I used. If fact you'll most likely have to re-link all the texture maps.

    #1770145
    John Lund
    Participant
    Rank: Rank-2

    @Frank22 OK! Understand!

    #1770147
    Frank21
    Participant
    Rank: Rank 5
    #1770151
    Frank21
    Participant
    Rank: Rank 5

    I found some more meat for ya... meat tray. I put in a hidden sphere to rotate it because some of these fbx models have a wonky centre of rotation. I guess all you guys up north are asleep right now.

    meat

    https://mega.nz/file/ouoEjR6I#875SmCz2M_aoERcrpi1S1puAJkCMJPPDpS1hSIQTnsM

    #1770199
    Abad
    Participant
    Rank: Rank 5

    @Chonakz The problem is not converting it to fbx, but the conversion of Vray materials to Standart. (And that of the web, online, must be a botched plumber, because you fix the house yourself...)
    Give me a few days, that's 52 models. (And I have my job...) 🙂

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