- This topic has 22 replies, 12 voices, and was last updated 6 months, 1 week ago by gogoigoyukikum.
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August 2, 2022 at 1:44 am #1838119
@zephyrine, cheers! 😀
December 7, 2022 at 1:14 pm #1898506how do you install the plugin to daz? I keep getting "Installation Path for Daz studio not found" when trying to install
December 8, 2022 at 5:23 am #1898729also does anyone have the goz plugin for the 4.6 version?
March 15, 2023 at 8:29 am #1941251So I had trouble with the plugin to recognize my DAZ studio installation.
So I downloaded https://github.com/Harakku/bitrock-unpacker/releases/tag/v2019-11-18
BitRock installer unpacker. Use CMD to go to the Dos window and go to the directory where the plugin exe is and type
bitrock-unpacker-v2019-11-18-x86_64.exe DS4_MultiResolutionMorphSupport_1.0.2.118_Win64.exe
It will unpack the files in that directory, go to the new folders and find the dzmultiresolutionmorphsupport.dll and copy it to the 4.6.118 daz studio directory, then go to daz studio enter the serial number in the plugins window, restart and its done.May 3, 2023 at 11:03 pm #1965756Hi @Amberkat. With your query regrading the spaghetti bones:
1. With the Joint editor tool selected, go to the tool settings pane, right click on the pane tab and Memorize the bones. (If you have already imported the HD morph, simply set it to 0% for this step)
2 After importing and applying the morph to 100%, right click on the Tool pane again, and click Edit > Adjust rigging to shape.
3. Test by posing and make sure it works before applying ERC Freeze.September 28, 2023 at 2:01 pm #2031531Guys if u have Goz for daz 4.6 please leave a link or sell it for points
September 29, 2023 at 9:50 pm #2031910Hi @sharkdude. I can't help you I'm afraid, but to be honest, I have never been able to get GoZ to work with the HD Morph plugin. It is just as easy (and hassle free) to export your mesh from Daz, import into ZBrush, do your work, then export out of ZBrush, then use the Daz Morph Loader Pro to bring your changes back in.
November 1, 2023 at 5:55 am #2039341I've got it working by importing at the subdivision 2 like Killer3DX mentioned am able to import, but I noticed i have to turn the figure mesh to base-level and the HD details are not retained for it to work? When I try to put it back up to subdivision 2 the morph explodes and becomes a whirlwind of pixels. Any ideas on how to resolve this? Thanks!
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