(QUESTION) Anyone have the HD Morph Tool for DAZ PA’s?

Home Page Forums Request (QUESTION) Anyone have the HD Morph Tool for DAZ PA’s?

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  • #1663876
    Silvio Santos
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    Has anyone own this plugin?

    HD Morph Plugin

    1000 pts for this, plz PM for points!

    #1663893
    AnjaBear
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    The plugin is attached to Daz PA’s by their Daz Accounts and a Serial Number which is assigned to their PA account. If you are not a PA and do not have the internal serial number linked to your account – good luck at getting this tool at all.

    Unless you know what it does and how to crack it of course.

    Good luck.
    Anja

    #1663913
    Jinx
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    You can use DAZ ver 4.6. As far as I know this version still has this feature for free.
    https://i.postimg.cc/6wtZrnpx/Untitled.png

    #1804717
    duckface
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    @ehrez do you have work arround for that? I also whant to mention that we also have this
    Multi-Resolution Morph Support here: https://zonegfx.com/daz-multiresolution-morph-support/

    I installed the plugin to DS4.20 and placed the plugin DLL file in the extracted archive of DS4.6.2.118. I loaded G8F to check and the plugin is visable and morph loader shows
    what you pointed to in this screenshot https://i.postimg.cc/6wtZrnpx/Untitled.png.
    do i need to use Goz? or can i export the morph and than import to Zbrush, I’m stuck at this point. I altered the shape with porefectionist but when I imported it back from Zbrush to DS I get an error
    (mesh doesnt match bla bla bla)
    can you help me please?
    thanks in advance

    #1810817
    Amber
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    I’m currently “struggling” with fake HD morphs, using the export workaround. Basically it involves maxing out the subdiv on your source figure, exporting it as OBJ and re-importing it, then transferring materials and rigging to create a new Actor. The new figure has the 4x subdiv as its base res, and while it looks great, I’m getting spaghetti bones as the weightmaps seem not to transfer properly. I haven’t figured out where it’s going wrong yet, but I bet it has to do with the subdiv.
    https://i.imgur.com/f6buTbC.jpg

    @duckface
    – The import is failing because mesh mismatch, are you re-importing it onto base resolution, or the hi res subdiv?

    #1810838
    duckface
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    @amberkat did you used adjust rigging to shape and erc freeze? I have not tryed HD stuff yet

    #1810864
    Amber
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    I did Adjust Riggint To Shape on the original mesh before I exported the OBJ. IIs ERC Freeze necessary? I thought that was really just a thing for driving created morphs, Adjust is just to realign bones vs. vertices? Anyway, a good experiment for after I’ve had some sleep :p

    Looking at the Mesh Tool settings page and selecting vertices, it’s easy to see that not a single vert has weight mapping, all million+ verts have a weight of 0, even though the transfer utility has weight maps checked.
    Also, just grabbed the HD plugin, gonna try it in 4.6 later, but yeah it is version locked and will not run in 4.20. Possible that I can patch the version macro in IDA, it should run as long as it’s not running deprecated code, which should probably be technically impossible as it’s still SDK v 4.5…

    Looks like I won’t make it in time for the banner contest (or I’ll have a dopey looking character). 🙁

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