Home Page › Forums › General Chat › G9 to G8 Conversions
Tagged: assets, backwards compatability, clothing, conversions, daz studio, g9 to g8, hair, morphs
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ADAM.
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October 4, 2023 at 8:38 AM #2033199
This looks like a a good step forward.
Genesis 9 UVs for Genesis 8 and 8.1 Female
Although for me, I am more interested in head / body morph conversions.
🙂
October 7, 2023 at 7:02 PM #2034233How is it going with conversions???
I am really eager to get my hands on something!
Really hope everything is fine...
October 7, 2023 at 10:03 PM #2034308Everything is fine...just a little chaotic. The last few weeks at work, I've only had one day off...just enough time to get some rest in but not much more. Sorry, I will get back to it.
October 8, 2023 at 2:44 AM #2034353I vote quality over velocity.
While I'd also love something in hand sooner (and am also quite curious and intrigued with the idea), I'd wait longer for a better result in the later.
Take time and relish the result.
+1 to expediency, and updates in its stead
+1 to doing good stuff and enjoying - if I could (would) do it I wouldn't be a requester, so respect for that, tooAlso, are creators keeping track of "requesters" here within? It's not exactly as intuitive or automated as the New Request System. Going to have to go old school with PM's and points.
(Unless a final result is posted in request forum and/or new system?)October 8, 2023 at 9:52 AM #2034411Yes, I give another vote to quality being a higher priority.
For myself though, I am not bothered about the textures, just the head & body morphs.
🙂October 8, 2023 at 4:30 PM #2034539October 9, 2023 at 12:06 PM #2034776I know how it can be! You are welcome back to the race at any time!
October 9, 2023 at 1:48 PM #2034795Of course priorities have to be kept in order.
It is the only way you can actually acheive anything!
🙂
October 11, 2023 at 9:48 PM #2035466October 12, 2023 at 3:08 AM #2035512It is a help. It takes some of the grunt work out of the process. It doesn't solve the eyes or mouth issues. Grunt work is still involved with those aspects.
November 12, 2023 at 8:45 AM #2041825Is there a good tutorial for rebaking textures (G9 to G8 in this case) using Blender? I've heard that Ultimate Unwrap 3D does a very good job of that but I haven't been able to get my hands on a full copy and hesitant to pay for something that may not even work out the way I hope for.
November 12, 2023 at 10:22 AM #2041834This is not from personal experience, because I will not install G9, but have done quite a bit of reading around the subject at launch.
I am not convinced that G9 texturing is an improvement TBH.
It is certainly isn't as well optimised as the better G8 skins.
There is a disproportionate focus on face textures,and they attempt to offset the relative lack of attention to the body by cranking up the resolution.
That is not a well optimised way of doing things!PS see InverseKinematic's Aug 15th posting in this thread.
:/
November 12, 2023 at 10:24 AM #2041835November 13, 2023 at 6:34 AM #2042070The only G9 textures of real value are the large normal maps that they included with starter essentials. Just convert those and insert them into your G8 characters. I used wrap3d, which mostly works. There are couple of small spots on UV boundaries that might be noticeable with extreme close ups, mainly on the toes and fingers.
Somebody posted Victoria 9 converted to G8 here, and it includes the normal maps. It isn't super seamless, either, but pretty good for 99% of pics.
November 13, 2023 at 9:10 AM #2042092 -
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