Home Page › Forums › General Chat › Do You Edit Your Renders to Improve the Realism?
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Amber.
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April 11, 2022 at 4:50 PM #1794770
interesting since I just watched this the other day. this YT channel may or maynot help your style.
I edit as little as possible in PS. Mostly touch up bleeding and mess with lighting.
My goal is to eventually have a render that makes a person do a triple take to see if its real. Not sure Ill ever get to a point that its indistinguishable.
April 11, 2022 at 5:19 PM #1794775OK I haven't done anything worthwhile in terms of rendering for ages.
It is something I want to get back into, not least because I want to get the hang of Iray lighting, which I have always struggled with.
I'll look back in the archive & get something posted.April 11, 2022 at 5:23 PM #1794776OK Here is one from back in 2015
April 11, 2022 at 5:27 PM #1794778and another from the same era
April 11, 2022 at 5:29 PM #1794779Iray had just been released at the time of those two renders.
April 11, 2022 at 5:47 PM #1794781@amberkat Thanks! It's something I had in a folder for ages and I reminded myself to upload it the other day. lol 🙂
April 11, 2022 at 9:52 PM #1794855@eelgoo, it's very good for 2015. I hope you will create a bunch of masterpieces soon!
April 11, 2022 at 10:02 PM #1794857Thank you.
Like I said, I really need to get my head around Iray lighting properly.
🙂
April 12, 2022 at 12:13 AM #1794878@littlepleasures There's the same dismissive attitude towards photobashing as opposed to a painted from start to finish artwork and the whole digital vs traditional debate.
I like to combine art mediums in my art and experiment. With regards to post work on a purely 3D scene; it's like painting your living room and buying new furniture to put in it. It looks good and clean, but not particularly warm or inviting. It only becomes warm and inviting when you add the extras and put your own stamp on it, as it were.
Two different people can render the exact same scene, using the exact same parameters and end up with identical works indistinguishable from each other, but if you take both and post work them, you can see the difference in styles, as each artist has a style unique to them. But, I guess everyone has their own tastes and opinions on the subject. 🙂
April 12, 2022 at 2:13 AM #1794891In defense of postwork - do people really think that da Vinci didn't go back the next morning and add a few dabs here and there after competing his Mona Lisa? Sure he did. If you're not completely happy and think you can to make something better why wouldn't you do that?
April 12, 2022 at 3:47 AM #1794896Sometimes there is a difference in skill/talent that separates the interior decorator, the architect and the carpenter.
April 12, 2022 at 4:31 AM #1794901@littlepleasures It doesn't seem like anyone here is against postwork, but I get the rant. I've heard it before.
I'm of the mind that if you're not punching it up in post, you're being cheap and lazy. There's a lot to be gained from even the smallest bit of editing.
But then again, I come from the oldschool shoop crowd (think "Fark"). I found great expression in photopainting and collage, and the techniques totally apply to rendering.Speaking of photopainting...
(2010 - Jasc Paint Shop Pro 7)

bent out of the original promo art

🙂
April 12, 2022 at 10:09 AM #1794957No matter how well you prepare the scene, there will be flaws in the final render. Of course post-processing is needed. Raw render = raw photo. But many artists often overdo it. Dream1ight immediately comes to mind. I often look at his renderings with the thought "this is too much".
April 12, 2022 at 12:28 PM #1795015I always do postwork. Whether it's just a color balance, fixing a little poke through I hadn't noticed in the preview, or cleaning up some fireflies, it's an essential part of the process for me.
@frank22 da Vinci painted a different Mona Lisa, right over the top of the first one. That's taking postwork to the extreme, but you can't argue with the quality of the end product.April 12, 2022 at 12:32 PM #1795016To a 3D purest, it's all about the render and the 3D models themselves. It's the same as a traditional painter, who believes that digital painting is somehow ''cheating'' as many trad artists, who have never painted digitally, seem to be of the opinion that Photoshop ''does it'' for you, that it's a lazy medium and therefore ''not real art''. When the truth is, though Photoshop does cut corners and speeds up the process, you still need to be able to actually draw. It won't draw the picture for you; you need to be able to do that yourself.
On the other hand, many a digital painter looks down their nose on the overpainted photomanipulation, and claim it not to be ''real art''. because photographic elements are used.
At the end of the day, it's both a matter of personal taste and what appeals to the target audience. If you like what you do and are comfortable with it, and if it's also profitable; then great. If you want to expand your creativity and try out other things; that's great too.
Personally; I don't look on myself as a 3D artist, even though I use models in my work and have started to create props; I'm a digital painter who incorporates both 3D and photographic elements into my work. I don't create contemporary art or anything futuristic; but I can appreciate all well done art. I base my pieces on folklore, history and traditional fairytales (not the Disney variety, but the traditional tales that existed before Disney ruined them) Lol
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