Home Page › Forums › General Chat › Do You Edit Your Renders to Improve the Realism?
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Amber.
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April 10, 2022 at 4:56 PM #1794322
As someone who is an admitted Photoshop junkie, I cannot just render a scene in Daz and tell myself it's done. I have to take the Render into Photoshop and tweak the image; sometimes more than tweak, sometimes I overpaint the image and completely alter the lights and shadows in order that I make it look better.
Ten years ago, I did not even look on 3D art as a proper artistic medium; save for using the renders of props and accessories in overpainted photomanips and digital paintings to save time, as props and accessories have always had more realism than human characters or animals. Then 3D improved and I was gradually converted, yet still there is something about renders of 3D characters - no matter how talented the artist - that have; for want of a better word, an awkwardness and ''blockiness'' about them, where the poses and facial expressions; regardless of the quality of texturing and lighting, give off the puppet/doll vibe. Now, I know that a 3D model is never 100% photorealistic, but it still lags behind a drawing/painting of a human being in terms of something that looks natural and free flowing. Whether it's traditional art or a digital painting, the painting (provided the artist is good enough) will always look more natural than a 3D render.
Personally, I think that is because technology has still not managed to capture entirely how the human eye perceives things, such as movement, shade, light and depth of colour. Which is why I still post work the heck out of my renders, because the manipulation of colour and lighting are the only things that make them look realistic.
Just wondering what everyone thinks? Do you post work your renders? I know a lot of people prefer the 3D look - and hey; if that's your thing and you're happy with it, keep doing what you're doing.
April 10, 2022 at 5:07 PM #1794325100% using Photoshop.
It's so much easier and faster to color correct an image, as well as edit some imperfections in Photoshop that, for me, not using it is not even a reasonable option.
April 10, 2022 at 5:12 PM #1794328For me it's Lightroom. I edit my renders just as much as I edit RAW files.
April 10, 2022 at 5:16 PM #1794329I also use Lightroom to enhance my picture further and correct some mistakes. I cannot imagine rendering without post processing.
April 10, 2022 at 5:28 PM #1794334Yes, but, similar to my photography, I will try to keep postwork to a minimum.
If you get the image / render as good as you can to start with, it equals less postwork,
April 10, 2022 at 5:46 PM #1794342@eelgoo I create mostly historical or fantasy art based on legends or fairytales (not the elf stuff - that's been done to death lol). Digital painting and photomanip with overpainting were my main mediums. When I started using 3D characters to speed up the workflow, I discovered that it doesn't marry very well with my style of art, which is very soft and dreamlike and has a lot of rich, jewel like colour. 3D renders are very hard-edged and sharp and don't flow as seamlessly as painted works.
I can't recreate the flow of a painting with Daz alone. It looks way too harsh and lacks the fluidity of a painting or a photograph. So, I end up taking the render into Photoshop and painting over the whole thing to mellow it out and then blending it into a painted background.
But that's just me; I know everyone has their own taste and style. 🙂
April 10, 2022 at 5:49 PM #1794347Yes that is the reason.
As an ultra-realism freak, my parameters will be totally different to yours.
It really depends where your target lies.
🙂
April 10, 2022 at 5:58 PM #1794350@eelgoo I find though, that if the character and its textures lack realism, then it's harder to create what I'm trying to achieve. Gabriela 8 is a good realistic looking character and I like to use her in my art. I like my characters to look realistic; even if the scene is dreamlike - I hate that anime or plastic doll look. Even though V4 had a huge, versatile wardrobe, I find it hard to humanise her. 🙂
April 10, 2022 at 6:10 PM #1794355That gives you tricky problems & lots of work then. :0/
April 10, 2022 at 6:14 PM #1794356@eelgoo Sometimes I end up replacing the face of a model (usually a V4) entirely; blanking it over and creating a new face from scratch. lol
April 10, 2022 at 9:57 PM #1794420At that point, you might as well just paint a scene from scratch and do away with that pesky unnecessary 3D step 🙂
April 10, 2022 at 10:04 PM #1794424@amberkat It takes time to get the painting done; details take forever. Say, for example, I'm doing a scene that contains a woman in an elaborate dress. If I were to draw and paint the dress and detail it from scratch, it would take far longer to do than rendering an elaborately dressed and posed model, dropping the png into a prepared scene in Photoshop and overpainting, shading and highlighting it.
I find 3D eyes and teeth the worst - you always have to make them look more lifelike because it's so hard to get them to look right. 🙂
April 11, 2022 at 12:23 AM #1794451@reinecarola, @eelgoo
guys, I would love to see your work. This is especially interesting because your approaches to work are very different.April 11, 2022 at 12:35 AM #1794453@yngvarr I don't want to post any of the stuff that's part of my online portfolio on here, just in case it's traced back to me - putting signed art on here is the same as using your real name - but what I will do is create a piece of art specifically for this site and post it here. 🙂
April 11, 2022 at 9:04 AM #1794564Good call! 🙂
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