color morphing?

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  • #1919957
    gts6
    Participant
    Rank: Rank 5

    I know I can change the shape of specific body parts via morphing, such as bending a nose, etc. But is there a way to discolor that morph as well? Like make it red if you twist a nose or a finger, or poke someone with a finger, or even on regular joint where the skin hits each other.

    #1919969
    Frank21
    Participant
    Rank: Rank 5

    I think you'd have to do that in either postwork or by colouring the texture map/s themselves. I suppose you could make an overlay like they do with some makeups but that's way beyond my skill level.

    #1919970
    Richard Y.
    Participant
    Rank: Rank Overload

    With morph and pose change, you may use ABAS Animated Shaders System to change the shader map, colors, etc. at the same time to get pretty good transition effects, but a timeline is needed~

    For a static current frame, there's no real-time color change when dialing morphs or poses even if you've already prepared the proper texture maps. There's no link between morph/pose dial and surface parameters change as per the standard DAZ functionality.
    A programming via plugin or DAZ scripts must be needed...

    #1920009
    gts6
    Participant
    Rank: Rank 5

    Thanks for the replies.

    So basically no way to do it the "easy" way I was hoping for. It would certainly be great feature for DAZ to add into a future release. The realism would be great for the skin around bend areas to have better control there.

    #1920010
    Richard Y.
    Participant
    Rank: Rank Overload

    Frankly speaking, at least to me, editing / changing the texture maps and counting on postwork to have more realistic VE are good enough. I believe a feature of real-time skin color change might be a pretty tough job for DAZ to realize, haha~~ and it will definitely have pros and cons, as usual... 😀

    #1920533
    Spats
    Participant
    Rank: Rank 4

    There are also MCJ scripts

    mCasual's Daz Scripts - MatAnim for DS 1, 2, 3, 4
    h**ps://sites.google.com/site/mcasualsdazscripts/matanim?pli=1

    mCasual's Daz Scripts - TexAnim for DS 3 & 4
    h**ps://sites.google.com/site/mcasualsdazscripts/texanimfords3

    Timeline also required. (Just wanted to include for good measure.)

    #1920658
    gts6
    Participant
    Rank: Rank 5

    @spats Yes, those would work but the problem is if you wanted to only change the color for a small body part, such as a finger or nose, and not want to change the color of the entire area such as the whole face or arm.

    I did just get an idea after I typed that. I could try opening the map in an image editor and discolor just the areas within that map that I want to look different and save it as a copy. Then use that map for when I want to have a discoloration. Ill have to experiment with that.

    #1920787
    Spats
    Participant
    Rank: Rank 4

    @gts6 Have you tried using a Diffuse Overlay? If you get a good map going (from image editing or other) for the areas you want, you can use it as an overlay and animate those parameters with the suggested scripts/plugins the same as any other portion of the shader. (Make sure to plug the image into the [Edit] Overlay Weight parameter. And set to Scatter Only to start.) Anything in the Diffuse channel from amount, to color, to roughness should all be animatable with the ABAS or MCJ offerings, and completely separately from the rest of the shader. The advantage of this is that the underlying maps are not affected, or needed to be changed or edited. Overlays can be used over the top of the base as partially transparent or completely opaque/obscuring, and any amount in-between. Or turned off altogether by zeroing if desired.
    Just a thought.

    Post results if you wouldn't mind? This project seems very interesting. I've seen Displacements animated before, but never colors (at least not smaller portions as specifically suggested here). If this works it could possibly be next-level-cool.

    #1920821
    gts6
    Participant
    Rank: Rank 5

    @spats Im not sure how to do that exactly, I never done it before. I'll have to research a bit and figure out how to do it first, but if I can get it going, then yes I can post it here. Next time I get free time to mess around with DAZ ill see what I can come up with.

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