Home Page › Forums › General Chat › I want to share a technique I recently discovered (Daz Studio SSS)
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Grouchy Old Fart.
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January 5, 2023 at 2:37 AM #1909782
So after really cracking down on SSS, I notice that pretty much no 3D creator utilizes this feature. Every single prop/piece of clothing SHOULD use it. For the crab battle render I put SSS on almost everything. Here is what I did:
Surface Tab:
Translucency Weight: If 0 make it about .35 otherwise leave as is.
Translucency Color: If it has a surface selected, leave it. Otherwise use the same image as base color (diffuse map) make color white if none is chosen already.(THIS IS where most don’t add anything which I feel is a huge mistake):
Transmitted Measurement Distance: If 0 make it 1.0 otherwise leave as is.
Trasmitted Color: If it has a surface selected, leave it. Otherwise use the same image as base color (diffuse map) make color white if none is chosen already.
Scattering Measurement Distance: If 0 make it 1.0 otherwise leave as is.
SSS Amount: If 0 make it 1.0 otherwise leave as is.
SSS Color: Make color white if none is chosen already.January 5, 2023 at 3:09 PM #1910029I mess with it a bit, but I always have to be careful that I don't make the figure translucent (it happens under certain lighting conditions, but not others.)
January 5, 2023 at 11:46 PM #1910246If you are willing to be my guinea pig, try changing all surface's 'Base Color Effect' to scatter only.
Also, if the surfaces have more than the base iray ubersurface selection, it may not work as intended. Also, translucency weight = .35 isn't always the case but usually when you get the value right for one surface, the other surfaces will likely work at the same value (per object, of course).
It is a bit of work, I know. I think this is what luxr-ender does though. It computes what each subsurface material should be and applies it to each object. That is why lux-render renders usually look more realistic. (Never used it so I could be totally wrong).
But after I study it some more, a simple script (maybe one has already been made) could really help make their scenes look *much better* or at least more realistic.
Sure, people can create this effect with very good lighting skills but they shouldn't have to. Properly placed lights without having to create a bunch of different ghostlights and light emitter blockers, is how ray-tracing was meant to work to begin with.. right?
January 9, 2023 at 3:23 PM #1911745I'll give it a go myself (when time permits) with the Base Color Effect. Apologies, but the new job tends to swallow a lot of my time whole these days...
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