Hi, does anyone know of a way to mirror a mesh without inverting the faces?
It seems that with both blender and putting the X scale to -100 in Daz seems to invert the faces of the mesh. For morphs this creates an issue where the entire mesh goes haywire when dialed in because each face is essentially turned around to face the inside of the mesh.
Nevermind, I figured it out. For any other newbie that has a similar problem as me, it's just 'flipped normals'.
I used this video to learn about them: https://www.youtube.com/watch?v=ZpK7To-YU4c