Home Page › Forums › General Chat › [Custom] IClone Animations From Unity/Unreal Assets Help Thread
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griyar.
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October 4, 2022 at 4:59 PM #1873968
If you have any questions about the Bundle, please direct them here, instead of PM. Daz users, if you have any questions, please also respond here.
October 5, 2022 at 8:58 AM #1874153Hey man, really appreciate what you've done with these animations. I'm a Daz studio user I'm quite happy to battle with the software.
I don't so much have a question but I just want to say thank you so much for sharing these. It's convoluted but I can get them to work for Genesis 8.
I'm just not confident that Daz studio is ever gonna be easy for animation I don't think it fits their business model.
October 5, 2022 at 1:21 PM #1874234RC,
Curious, but how are you doing it? I'm trying to find a faster way to do it. So far, the only way I can get it to work properly, is to make a HumanIK rig on a Daz Character, importing it into Motion Builder, retargeting the animation to the Daz skeleton, even though it's already been retargeted to the bone structure. Then, I have to import the FBX animation to a Genesis/Legacy character, in Studio and finally, save it out as either an AniMate animation or a pose of keyed animations.
Yeah, Daz Inc are Morons. I got interested in Daz, back during the 2 and 3 versions, when I was still using Maya almost exclusively. Back then, Daz had a mesh floor that worked with IK and you could actually animate in it. I don't know what they changed in it. Even trying to rig skeletons in Studio is a PITA. I was working on creating avatars from the Mechwarrior Online mechs, a few years back and then gave up.
[NOTE] - For Daz Users, this is how I transfer animations to Genesis Characters. It's long and arduous. If someone has a faster way, let me know, as I have to do these one at a time.
https://www.youtube.com/watch?v=j5E5DU8O6hoOctober 9, 2022 at 2:11 AM #1875433Sorry I missed the message notification.
I use the Pipeline edition of 3DXChange, not at all as arduous but I've needed a little clean up on a couple of the converts so far.
October 9, 2022 at 5:23 PM #1875735Ah, yeah. That only works on ActorCore motions. I'm talking about retargeting animations specifically to a Daz skeleton. I reinstalled MotionBuilder, as it comes with my suite. They added a batch retarget that I didn't know about (I haven't used it since 2017 or so.) I've got to dig up my HumanIK rigged Daz skeletons, but I'm going to test it this evening.
October 11, 2022 at 8:48 AM #1876282@Methuselas
I'm just curious, your pack taken from here?:
https://forum.cgpersia.com/October 11, 2022 at 1:34 PM #1876394That *IS* my pack.
October 12, 2022 at 6:38 AM #1876612That *IS* my pack.
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