[Custom] IClone Animations From Unity/Unreal Assets Help Thread

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #1873968
    Nicodemus
    Participant
    Rank: Rank 5

    If you have any questions about the Bundle, please direct them here, instead of PM. Daz users, if you have any questions, please also respond here.

    #1874153
    RuinedClaw
    Participant
    Rank: Rank-1

    Hey man, really appreciate what you've done with these animations. I'm a Daz studio user I'm quite happy to battle with the software.

    I don't so much have a question but I just want to say thank you so much for sharing these. It's convoluted but I can get them to work for Genesis 8.

    I'm just not confident that Daz studio is ever gonna be easy for animation I don't think it fits their business model.

    #1874234
    Nicodemus
    Participant
    Rank: Rank 5

    RC,

    Curious, but how are you doing it? I'm trying to find a faster way to do it. So far, the only way I can get it to work properly, is to make a HumanIK rig on a Daz Character, importing it into Motion Builder, retargeting the animation to the Daz skeleton, even though it's already been retargeted to the bone structure. Then, I have to import the FBX animation to a Genesis/Legacy character, in Studio and finally, save it out as either an AniMate animation or a pose of keyed animations.

    Yeah, Daz Inc are Morons. I got interested in Daz, back during the 2 and 3 versions, when I was still using Maya almost exclusively. Back then, Daz had a mesh floor that worked with IK and you could actually animate in it. I don't know what they changed in it. Even trying to rig skeletons in Studio is a PITA. I was working on creating avatars from the Mechwarrior Online mechs, a few years back and then gave up.

    [NOTE] - For Daz Users, this is how I transfer animations to Genesis Characters. It's long and arduous. If someone has a faster way, let me know, as I have to do these one at a time.

    https://www.youtube.com/watch?v=j5E5DU8O6ho

    #1875433
    RuinedClaw
    Participant
    Rank: Rank-1

    Sorry I missed the message notification.

    I use the Pipeline edition of 3DXChange, not at all as arduous but I've needed a little clean up on a couple of the converts so far.

    #1875735
    Nicodemus
    Participant
    Rank: Rank 5

    Ah, yeah. That only works on ActorCore motions. I'm talking about retargeting animations specifically to a Daz skeleton. I reinstalled MotionBuilder, as it comes with my suite. They added a batch retarget that I didn't know about (I haven't used it since 2017 or so.) I've got to dig up my HumanIK rigged Daz skeletons, but I'm going to test it this evening.

    #1876282
    griyar
    Participant
    Rank: Rank Overload

    @Methuselas
    I'm just curious, your pack taken from here?:
    https://forum.cgpersia.com/

    #1876394
    Nicodemus
    Participant
    Rank: Rank 5

    That *IS* my pack.

    #1876612
    griyar
    Participant
    Rank: Rank Overload

    That *IS* my pack.
    👍👍

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