Thanks for sharing! This looks very interesting. I suddenly feel motivated to try animation once again hehe. producing stills does get boring after a while and nobody is impressed anymore, regardless how good or realistic the render. an animation can express more
I was interested up to the point when I realised that Daz characters needed to be completely re-gigged to animate them, and then needed to be exported to another 3rd party prog for rendering.
@frank22
In effect, it is like a Maya/MotionBuilder, but easier to learn and use. You have to "characterize" the fbx, like Genesis, so that the program generates its FX/IK... The disadvantage is that in free, it doesn't allow more than 102 bones and you need to login... (Of course, DazStudio does not support the generated FBX, to follow its "good" tradition..., only the MOBU fbx, not the Maya.)
Now, all things considered, it does have a strange exporter for Daz! An fbx that does accept: You just have to save it as a Pose preset... (For see, display Bones ON...) https://cascadeur.com/search?query=Daz