(QUESTION) Anyone have the HD Morph Tool for DAZ PA's?

Home Page Forums Request (QUESTION) Anyone have the HD Morph Tool for DAZ PA's?

Viewing 15 posts - 1 through 15 (of 23 total)
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  • #1663876
    Silvio Santos
    Participant
    Rank: Rank-1

    Has anyone own this plugin?

    HD Morph Plugin

    1000 pts for this, plz PM for points!

    #1663893
    AnjaBear
    Moderator
    Rank: Rank Overload

    The plugin is attached to Daz PA's by their Daz Accounts and a Serial Number which is assigned to their PA account. If you are not a PA and do not have the internal serial number linked to your account - good luck at getting this tool at all.

    Unless you know what it does and how to crack it of course.

    Good luck.
    Anja

    #1663913
    Jinx
    Participant
    Rank: Rank 3

    You can use DAZ ver 4.6. As far as I know this version still has this feature for free.
    https://i.postimg.cc/6wtZrnpx/Untitled.png

    #1804717
    duckface
    Participant
    Rank: Rank 3

    @ehrez do you have work arround for that? I also whant to mention that we also have this
    Multi-Resolution Morph Support here: https://zonegfx.com/daz-multiresolution-morph-support/

    I installed the plugin to DS4.20 and placed the plugin DLL file in the extracted archive of DS4.6.2.118. I loaded G8F to check and the plugin is visable and morph loader shows
    what you pointed to in this screenshot https://i.postimg.cc/6wtZrnpx/Untitled.png.
    do i need to use Goz? or can i export the morph and than import to Zbrush, I'm stuck at this point. I altered the shape with porefectionist but when I imported it back from Zbrush to DS I get an error
    (mesh doesnt match bla bla bla)
    can you help me please?
    thanks in advance

    #1810817
    Amber
    Participant
    Rank: Rank 6

    I'm currently "struggling" with fake HD morphs, using the export workaround. Basically it involves maxing out the subdiv on your source figure, exporting it as OBJ and re-importing it, then transferring materials and rigging to create a new Actor. The new figure has the 4x subdiv as its base res, and while it looks great, I'm getting spaghetti bones as the weightmaps seem not to transfer properly. I haven't figured out where it's going wrong yet, but I bet it has to do with the subdiv.
    https://i.imgur.com/f6buTbC.jpg

    @duckface
    - The import is failing because mesh mismatch, are you re-importing it onto base resolution, or the hi res subdiv?

    #1810838
    duckface
    Participant
    Rank: Rank 3

    @amberkat did you used adjust rigging to shape and erc freeze? I have not tryed HD stuff yet

    #1810864
    Amber
    Participant
    Rank: Rank 6

    I did Adjust Riggint To Shape on the original mesh before I exported the OBJ. IIs ERC Freeze necessary? I thought that was really just a thing for driving created morphs, Adjust is just to realign bones vs. vertices? Anyway, a good experiment for after I've had some sleep :p

    Looking at the Mesh Tool settings page and selecting vertices, it's easy to see that not a single vert has weight mapping, all million+ verts have a weight of 0, even though the transfer utility has weight maps checked.
    Also, just grabbed the HD plugin, gonna try it in 4.6 later, but yeah it is version locked and will not run in 4.20. Possible that I can patch the version macro in IDA, it should run as long as it's not running deprecated code, which should probably be technically impossible as it's still SDK v 4.5...

    Looks like I won't make it in time for the banner contest (or I'll have a dopey looking character). 🙁

    #1828483
    ducksick
    Participant
    Rank: Rank-1

    a question regarding the multiresolution plugin:

    i downloaded daz studio 4.6.0.18. however, the readme for the plugin says that 4.6.2.118 or 4.6.2.120 is required.

    does anybody know if it will work with an older 4.6 version or specifically only with the above mentioned two? if the latter is the case, do we have one of the two versions available on-site or is there a d/l link somewhere else?

    due to asset hoarding, i don’t have space to install it and try it out myself, that’s postponed until i buy a new laptop with better specs.

    thanks!

    #1828805
    Killer3DX
    Participant
    Rank: Rank 4
    #1828806
    Killer3DX
    Participant
    Rank: Rank 4

    Hi @duckface. I had a similar issue with the geometry not matching. What you need to do is take note of the exported mesh resolution level, and input this as the built resolution number when you import your morph.
    For example, if I exported my mesh as subdivision level 2, after I do my business in zBrush, I would import the mesh using Morph Loader Pro and change the built resolution to 2.
    Please let me know if this works for you.

    #1828840
    ducksick
    Participant
    Rank: Rank-1

    @killerd, thanks!
    i downloaded it and inside the archive it says the version number is daz studio version 4.5.0.96, however …

    #1829007
    Killer3DX
    Participant
    Rank: Rank 4

    Hi @ducksick. Yeah, I noticed that too, but it installs as 4.6, so happy days! I uninstalled my latest Daz Studio, installed 4.6, then installed the Morph plugin. Then I moved the Daz install folder to another drive, then reinstalled my latest version of Daz again. This way I can have the 4.6 for importing HD work, and still have the latest Daz for general rendering.

    #1829024
    duckface
    Participant
    Rank: Rank 3

    You need to adjust rigging to shape, after that erc freeze and put the morph ont the proper location.
    (I managed to create my first HD character morph) 🙂

    #1829131
    ducksick
    Participant
    Rank: Rank-1

    @killerd, thanks much for the explanation, perfect! 👍🏿♥️

    #1837430
    zephyrine
    Participant
    Rank: Rank-1

    @ducksick It's 4.6, I can assure you! lol
    If you look at the zip archive for Daz 4.20 it also shows a folder saying "DAZ Studio 4.5 (64 bit)". It's just because it all utilizes the 4.5 update that added the SDK.

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