Exporting/ Sharing Custom Characters

Home Page › Forums › General Chat › Exporting/ Sharing Custom Characters

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #1245809
    Chatur Chor
    Participant
    Rank: Rank 3

    So I created a character out of several different head/body morphs of various products and various models.
    Is there a way I can save the character as a standalone that will work when used on another machine without any of those product installed that were used to create it? I am not bothered about materials/ textures just wanted the basic shape of body and head I created. I tried saving as shaping preset but it doesn't work as a standalone on a different machine..

    Thanks!

    #1246088
    Sara1985
    Participant
    Rank: Rank 7

    You can export as OBJ (at base resolution) and reimport it as new morph via Morphloader Pro (scene tab -> assets -> morph loader pro. Afterwards save the morph as morph asset in the file menu. Now you can share the files created.

    With the steps below you have a good instruction, just ignore the blender part.

    How to create DAZ Character Morphs with Blender

    Where does DAZ Studio save Morph Files

    #1247257
    Chatur Chor
    Participant
    Rank: Rank 3

    Thank you so much!
    This worked perfectly.

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.

 

Post You Might Like