Zbrush Cowboy

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  • #1673882
    77fbeadeaa22c971ef3de97b0d9ecfab?s=80&r=g&d=mmZbrush Cowboy
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    So let me get this straight UE4 and this new tool is good for crowds butz thats it they cant do more DAZ allowes you to mix chars etc also you can work with Zbrush and go deeper, this is a nice tool for sure but dont replace it

    #1673879
    77fbeadeaa22c971ef3de97b0d9ecfab?s=80&r=g&d=mmZbrush Cowboy
    Participant
    Rank: Rank-1

    Hello Gabriel,

    I know how to work in Marvelouse Designer and there are Tutorials payed and unpayed.

    Workflow wise

    exporting your model from DAZ to Marvelouse: you can export your model via simple exporter to MD but make sure you check the CM dont export unnecessary things like hair eyebrows etc only the important parts because MD slows down and you wanna work efficent. if you need that hair make sure you reduce the polycount somehow there are good tutorials on blender for sure.

    The main problem ist that you always have to recalculate your MD files because some character dont have the same sizes etc therefor I would suggest re building it or recalculate.

    The best way to achive fast the results your looking for is watching tutorials on youtube I´m not sure about texturing part in MD to DAZ therefor I use Substance Painter but you will find a way for sure.

    Hope that was a little bit helpfull if your feeling lost I can give you at least 2-3 Videos:

    the look can also be easily achived with a opacity map

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