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October 1, 2023 at 1:28 AM #2032190
I think this new system will make it harder for the sh**bag sites to share a filled request before it's posted on the blog. It's not impossible, but definitely harder with the new system.
September 22, 2023 at 6:58 PM #2029239What I really like about it, and what I really wish DAZ or Blender could incorporate, is how Stable Diffusion handles soft body physics. In Stable Diffusion, tight clothing often makes a very convincing indentation in flesh. While some PAs add this effect to their DAZ assets with character morphs, it's custom and often not as convincing. Hand grabs of soft tissues make indentations, pressure & stretch marks sometimes very realistic in a way that's simply not possible in DAZ without post processing. Clothing stretches make realistic tension wrinkling - much better than dForce. With a simple example of a bikini for example, in SD there's less of a chance to see a bikini string between the breasts unrealistically following the curves of the beasts rather than having the tension pull it straight. Even through dForce was a step in the right direction, DAZ still seems to do this kind of thing a lot.
DAZ still has its place, IMO. Interactions between two or more characters are way too predictable and routine in SD. I think some posing is possible in SD, but I've not gotten to that yet. Though I have no experience with posing in SD, I suspect with posing it's not a full replacement for DAZ - at least not today. The posing still seems to gravitate back to the trained images for the checkpoints / LORAs rather than having each posed interaction be a new and unique interaction.
September 20, 2023 at 7:49 PM #2028497I've been testing Stable Diffusion and it's useful for some purposes. In general though, any attempt to throw something truly creative at it usually winds up with a mutated subject that looks like a horrible genetics experiment gone wrong.
Even in the best of outcomes it usually produces hands that look terrible. Some of the hentai/anime models don't look so bad because drawn-by-hand anime/hentai artists often take shortcuts with hands and fingers. However, for realistic models - a perfect human specimen to have mutated sausage fingers ruins the effect.
In any case DAZ can probably take some tips (and maybe even code) from Stable Diffusion in the future. The tension on clothes digging into flesh just the right amount is really good in many SD models. The hair is much more realistic than DAZ. Clothing rarely has pokethrough, though it does fall off from time to time.
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