MileniumPro

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  • #1953572
    1fdcbdb72383a41980aa7d2d5b67616b?s=80&r=g&d=mmMileniumPro
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    Any solution for this by now?

    #1947222
    1fdcbdb72383a41980aa7d2d5b67616b?s=80&r=g&d=mmMileniumPro
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    Rank: Rank-1

    WHAT? I try all day and the best I can do is a mesh morph withou eyes, mouth, teeth, and tongue”, and it can only applied to Genesis 8 without eyes, mouth, teeth, and tongue! (When I save the morph I'm forced to save the edited Character as a new preset, no way around it and it's not G8 anymore, but something else. Some eye, mouth, teeth, and tongue less monstrosity.) <- Thanks to the great guide above.

    "use G8’s fullbody obj plus the nodes of SelectPolygons and Subset to wrap the FB’s head. Then based on the wrapped result, use the nodes of ApplySubset + SelectPolygons + Replace to combine the final geometry."

    What? I don't understand- "Subset to wrap the FB’s head"?
    "use the nodes of ApplySubset + SelectPolygons + Replace to combine the final geometry." What? Where in Daz or Warp or blender?

    This doesn't sound easy at all. Can you please be more clear what I should do? I can't follow your approach at all

    #1947095
    1fdcbdb72383a41980aa7d2d5b67616b?s=80&r=g&d=mmMileniumPro
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    Rank: Rank-1

    Not possible like this. You can not just make a morph without eyes or for the head only. It has to be the exact same topology than the FULL BODY G8.

    "but essentially what you’ll need is a G3/G8 head obj without the eyes, mouth, teeth, and tongue"

    But than you have a model without eyes, mouth, teeth, and tongue and it will stay like this in DAZ, even when loaded to new figures as morph!!!

    #1910720
    1fdcbdb72383a41980aa7d2d5b67616b?s=80&r=g&d=mmMileniumPro
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    Rank: Rank-1

    All right thanks. This works in 4.15. I wonder what has changed with the latest version so it dosn't work for me anymore. It's a pain they don't provide old version, but I found one here.

    #1152984
    1fdcbdb72383a41980aa7d2d5b67616b?s=80&r=g&d=mmMileniumPro
    Participant
    Rank: Rank-1

    Thanks for saving me the time to figure it out on my own.

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