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March 3, 2026 at 2:03 AM #2165758
Glad to hear everything works out! All thanks to Chpugzi for the help!
@ramabay Oh ok, thank you! I have checked that the morphs worked, but I think I forgot a few details while checking Caius 9. I should try checking the mouth morphs in all the parameters, as you've said. Also hmm, I didn't change anything about the HD morphs for Caius 9, I will double check on that again. I will update links once done!February 24, 2026 at 10:10 AM #2164915@otero33 @choppinwood @flanker @maddy Sorry for the wait, I have updated all the links, and please tell any others interested the same too! Use the updated links, I have removed the files from the original links. Unless there's a way to edit the requests themselves, I am using the "Add new links" button, so copy and paste the new link and not click on the "Download" button, unless I am missing something to enable directly changing the "Download" button.
@ramabay Thank you so much for the help! I appreciate it. Like you said, I did stick to Phase 1, since I am only exporting the shapes, so all of that worked out!My profile to get to the Premier exclusive pages in one place: https://zonegfx.com/author/jonezonegify/
February 20, 2026 at 1:13 AM #2164404@Maddy I don't want to keep promises and I work, however hopefully before this weekend. I have taken it on, so yes, thanks for the heads up!
February 19, 2026 at 6:24 AM #2164260@ramabay I was about to ask for more clarification, thank you and also thank you for the help and advice last two days ago! I have noted them, however I haven't been able to get to working on converting them yet, Like I said above, I will get to them as soon as I am available to do so. I hope the people waiting for the fixed exports can be patient, sorry about that!
February 16, 2026 at 12:40 PM #2163924Once everything's learned and fixed, I will update the links to all of the Premier exclusives whenever I am available.
February 16, 2026 at 12:38 PM #2163923@ramabay It is my first time exporting in DAZ for sharing purposes, so I appreciate any help, thank you! So how would it work out? For me I load in the Genesis 9 Base Dev and click on the shapings apply button for the model. Do I instead have to use the parameter sliders again? Also, I do not have any of the base models that the Premier exclusives are derived from, so are they still in affect even if I only apply or slide parameters the Premier shapes onto the Genesis 9 figure?
"Also, just as a reminder - when exporting, you not only need to select subdiv 0, but also change the resolution level from 'high resolution' to 'base'."
Thank you! This is a necessary advice for me.
February 16, 2026 at 12:31 PM #2163922@LazyDreamer3D Thank you for sharing and the review. Like I've said above, I would like to ask if it is on my end to change the vertex count before export, which I would think means having no subd applied at all or something else? I would prefer that I make my shares as simple as it can be for download and use.
As for textures and normal maps, unfortunately, I cannot export the textures with the DAZ Premier shapes, as it requires having the base models that those Premier shapes are derived from for the textures and maps, which I do not have. The Premier exclusives themselves are not independent models.
February 16, 2026 at 9:41 AM #2163912Hello all! I am the one who uploaded the DAZ Premier shapes. Like the people here who helped me solve how to upload the files to be shared, I exported all the shaping morphs into .obj files. I used the Genesis 9 Base Dev figure and simply applied the shape with the specified shaping options, to ensure no hidden or mistaken changes to any parameters before I exported them. The settings are .obj files in DAZ scaling format. I have only gotten one PM about the import issue, and so I thought it'd be working fine with everyone that are downloading and using them right now.
From what I gathered from a quick search from before, there was this list of common issues that would prevent Morph Loader Pro from importing:
"1) are you exporting the figure at base resolution?
2) are you subdividing the figure in ZBrush?
3) are you exporting the figure with eyelashes?
4) anything else about how you work that might add or remove geometry?"
From a DAZ forum post and not listed in any particular order. Going from what @ChoppinWood posted above, it seems to be the first issue with the DAZ Premier shapes being exported at base resolution (subd 1). I would like to ask what subd level should the base Genesis 9 figure be to be at 50k resolution? I would also like to ask how common of a problem is the import issue to users here?
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