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September 4, 2022 at 7:56 AM #1863362
Thank you Spats! Great point of view 🙂
September 3, 2022 at 1:50 PM #1863131Thanks LivingPixels! That is next level. Really great.
September 3, 2022 at 10:49 AM #1863067I will try to do that. Thank you LivingPixels. Your example looks very near perfect. I would happily buy a set that looks like that. Which textures did you use as the starting point for the sclera and iris?
September 3, 2022 at 8:43 AM #1863013There's a yearly renewal https://zonegfx.com/membership-account/membership-levels/
September 3, 2022 at 7:14 AM #1862971That's my take too Eelgoo. In talking morphs the body shape and face shape deviates so far from the average population we might as well be looking at cartoon characters.
Recently I've looked at people's eyes irl and tv and I don't get why the red side sclera became a trend. My guess us it started with an attempt to add a bit of realism like mimicking red veins from a distance but it has gotten ridiculous.
September 3, 2022 at 7:06 AM #1862968Thank you for the suggestion Frank21. Do you mean in Daz?
I could experiment with more combinations. The ones I tried didn't blend well. I've tried Natural eyes 2 with Bluejaunte's scleras using a copy paste because BJ's sclera has a nicer white that looks like it has a slight purple tint... even though the red on around the side.
Another one, it was with P3D I got the sclera showing through between the center iris and the litmus band.
My take on teeth 🙂 I like to sink the lower canines, and add a bit of irregularity like a slight gap between the 2 front teeth. The worst offender is the lower canines. Looks like orgs or ogres lol.
IRL it's best to ask the dentist to add some imperfection to dentures like a slight skewed overlap on the front teeth. On makeover shows I've seen very nice implants, da Vinci veneers.
August 31, 2022 at 5:28 AM #1861978August 30, 2022 at 8:05 AM #1861638@frank22 is that more efficient than merely selecting what to simulate in the scene tab and right clicking on the simulation tab and using simulate selected?
Disabling smoothing before simulation can help too, then re-enable after, if necessary.
June 22, 2022 at 10:13 AM #1822396June 21, 2022 at 8:00 AM #1821985No seriously, I don't the time off the top of my head, but after around a month you have to pay again.
June 21, 2022 at 7:25 AM #1821976Is Render Queue working with Daz4. 20?
June 21, 2022 at 7:13 AM #1821974No for a short period.
Yes for a long one.June 4, 2022 at 6:42 PM #1816015@littlepleasures
Your explanation makes it sound very simple. Thank you. I thought it was much more complicated than that. The geoshell below the skin looks super. That character looks like he or she can kick serious ass, and should be in a movie!June 3, 2022 at 3:41 PM #1815501Thank you @littlepleasures. The effects you did are interesting. Did you use Photoshop to do that?
June 3, 2022 at 9:53 AM #1815237Still can't find it.
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