Dick

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  • #1863362
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    Thank you Spats! Great point of view 🙂

    #1863131
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    Thanks LivingPixels! That is next level. Really great.

    #1863067
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    I will try to do that. Thank you LivingPixels. Your example looks very near perfect. I would happily buy a set that looks like that. Which textures did you use as the starting point for the sclera and iris?

    #1863013
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    #1862971
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    That's my take too Eelgoo. In talking morphs the body shape and face shape deviates so far from the average population we might as well be looking at cartoon characters.

    Recently I've looked at people's eyes irl and tv and I don't get why the red side sclera became a trend. My guess us it started with an attempt to add a bit of realism like mimicking red veins from a distance but it has gotten ridiculous.

    #1862968
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    Thank you for the suggestion Frank21. Do you mean in Daz?

    I could experiment with more combinations. The ones I tried didn't blend well. I've tried Natural eyes 2 with Bluejaunte's scleras using a copy paste because BJ's sclera has a nicer white that looks like it has a slight purple tint... even though the red on around the side.

    Another one, it was with P3D I got the sclera showing through between the center iris and the litmus band.

    My take on teeth 🙂 I like to sink the lower canines, and add a bit of irregularity like a slight gap between the 2 front teeth. The worst offender is the lower canines. Looks like orgs or ogres lol.

    IRL it's best to ask the dentist to add some imperfection to dentures like a slight skewed overlap on the front teeth. On makeover shows I've seen very nice implants, da Vinci veneers.

    #1861978
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    Good tip! @frank22

    #1861638
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    @frank22 is that more efficient than merely selecting what to simulate in the scene tab and right clicking on the simulation tab and using simulate selected?

    Disabling smoothing before simulation can help too, then re-enable after, if necessary.

    #1822396
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    @gelstat Thank you very much!

    #1821985
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    No seriously, I don't the time off the top of my head, but after around a month you have to pay again.

    #1821976
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    Is Render Queue working with Daz4. 20?

    #1821974
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    No for a short period.
    Yes for a long one.

    #1816015
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    @littlepleasures
    Your explanation makes it sound very simple. Thank you. I thought it was much more complicated than that. The geoshell below the skin looks super. That character looks like he or she can kick serious ass, and should be in a movie!

    #1815501
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    Thank you @littlepleasures. The effects you did are interesting. Did you use Photoshop to do that?

    #1815237
    88c5e12795847e1572c16120b1fb2f77?s=80&r=g&d=mmDick
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    Still can't find it.

Viewing 15 posts - 1 through 15 (of 76 total)

 

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