Racingninja

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • #1967203
    645191b4ccb44 bpfullRacingninja
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    Rank: Rank 4

    Thanks for the advice. This is what appears in the log file after the render error:

    [WARNING] :: src\sdksource\general\dztokenbuffer.cpp(1575): The token "float GlossinessStrength" already exists!
    [WARNING] :: Script Error: Line 32
    [WARNING] :: SyntaxError: Parse error
    [WARNING] :: Stack Trace:
    <anonymous>()DAZ 3D/DAZStudio4/scripts/support/DAZ/rendertime/surface/dzDefaultAttribs.dsa:32
    [WARNING] :: src\pluginsource\DzShaderSupport\dzrslshader.cpp(3071): Error executing render time file in DzRSLShader::setShader().

    #1966546
    645191b4ccb44 bpfullRacingninja
    Participant
    Rank: Rank 4

    Thanks for your answers. Yeah, I'm using the button shader to have a comic style render, which works all the time, but the outline shader that comes with putting look bad in my opinion, so I add a geometry shell to the figures and then apply the outline shader to the geometry shell, which sometimes render without problem, and other times I have the unable to render error, which force me to close daz 3d and then close it from the task manager. Although it renders well, is frustrating that sometimes it doesn't work, that's why I wanna know if someone has the same problem. I have tried this in daz studio 4.21 and 4.12 with the same results in both versions.

    #1908169
    645191b4ccb44 bpfullRacingninja
    Participant
    Rank: Rank 4

    imgur.com, try that one

    #1471019
    645191b4ccb44 bpfullRacingninja
    Participant
    Rank: Rank 4

    Great, thanks for sharing

Viewing 4 posts - 1 through 4 (of 4 total)

 

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